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  2. WMS Industries - Wikipedia

    en.wikipedia.org/wiki/WMS_Industries

    WMS Industries, Inc. was an American electronic gaming and amusement manufacturer in Enterprise, Nevada. It was merged into Scientific Games in 2016. WMS's predecessor was the Williams Manufacturing Company, founded in 1943 by Harry E. Williams. However, the company that became WMS Industries was formally founded in 1974 as Williams Electronics ...

  3. Category:Williams games - Wikipedia

    en.wikipedia.org/wiki/Category:Williams_games

    Williams video games (29 P) This page was last edited on 7 November 2015, at 10:24 (UTC). Text is available under the Creative Commons Attribution ...

  4. Category:Williams video games - Wikipedia

    en.wikipedia.org/wiki/Category:Williams_video_games

    Pages in category "Williams video games" The following 29 pages are in this category, out of 29 total. This list may not reflect recent changes. B. Blaster (video game)

  5. UltraPin - Wikipedia

    en.wikipedia.org/wiki/UltraPin

    In 2007 UltraPin was approved by Williams Electronics to be sold to the public. HyperSpin later released an emulation frontend for the UltraPin named HyperPin. In 2010, the source code of this updated Visual Pinball version (by then 9.0.7) was released under a license that allows free use for non-commercial purposes.

  6. Digital Compression System - Wikipedia

    en.wikipedia.org/wiki/Digital_Compression_System

    Digital Compression System, or DCS, is a sound system developed by Williams Electronics. This advanced sound board was used in Williams and Bally pinball games, coin-op arcade video games by Midway Manufacturing, and mechanical and video slot machines by Williams Gaming. This sound system became the standard for these game platforms.

  7. FunHouse (pinball) - Wikipedia

    en.wikipedia.org/wiki/FunHouse_(pinball)

    The game's overall theme is that of a funhouse, with the player taking on the role of a visitor to see its attractions. The overall goal of the game is to advance the "game time" to midnight and cause the FunHouse to close, allowing the player to start multiball mode. A secondary goal of the game is to complete the "Mystery Mirror" by lighting ...

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  9. Narc (video game) - Wikipedia

    en.wikipedia.org/wiki/Narc_(video_game)

    Williams Z-Unit Narc (stylized as NARC ) is a 1988 run and gun arcade video game designed by Eugene Jarvis for Williams Electronics and programmed by George Petro, [ 1 ] Todd Allen, and Eugene Jarvis, with art by Jack Haeger, John Newcomer, and Lin Young.

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