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  2. List of Microsoft codenames - Wikipedia

    en.wikipedia.org/wiki/List_of_Microsoft_codenames

    Xbox One S Xbox One with 4K and HEVC Support. [204] Scorpio Xbox One X: Upgrade to Xbox One, announced at Electronic Entertainment Expo 2016. Announced to have 6 TFLOPS GPU and 8-core CPU. [205] Scarlett Xbox Series X|S: Project name for a family of next-gen consoles. Xbox Anaconda and Xbox Lockhart are both part of Project Scarlet.

  3. Xbox Development Kit - Wikipedia

    en.wikipedia.org/wiki/Xbox_Development_Kit

    The Xbox Development Kit (XDK) is a software development kit created by Microsoft used to write software for the 2001 Xbox gaming system. The XDK includes libraries, a compiler, and various tools used to create software for the Xbox. The XDK has the option to integrate itself into Microsoft Visual Studio 2002 or 2003.

  4. Comparison of code generation tools - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_code...

    Several code generation DSLs (attribute grammars, tree patterns, source-to-source rewrites) Active DSLs represented as abstract syntax trees DSL instance Well-formed output language code fragments Any programming language (proven for C, C++, Java, C#, PHP, COBOL) gSOAP: C / C++ WSDL specifications

  5. Cross-platform Audio Creation Tool - Wikipedia

    en.wikipedia.org/wiki/Cross-platform_Audio...

    The original release of XACT was in 2002 and shipped as part of the Xbox SDK only and was originally called the "Xbox Audio Creation Tool". It was designed to allow sound designers and composers for the original Xbox console to have access and control of the powerful MCPx audio chip in the console, which previously could only be accessed through program code, via Xbox extensions to DirectSound.

  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Download QR code; Print/export ... Game engines are tools available to implement video ... Windows, macOS, Linux, PlayStation 3, PlayStation 4, Xbox 360, Xbox One: ...

  7. Tool-assisted speedrun - Wikipedia

    en.wikipedia.org/wiki/Tool-assisted_speedrun

    When Andy "Aurican" Kempling released a modified version of the Doom source code that made it possible to record demos in slow motion and in several sessions, it was possible for the first players to start recording tool-assisted demos. In a few months, in June 1999, Finnish Esko Koskimaa, Swedish Peo Sjöblom, and Israeli Yonatan Donner opened ...

  8. AOL MySubscriptions

    mysubscriptions.aol.com/manage/subscriptions

    Manage your AOL subscriptions by signing in. Don’t have an AOL subscription yet? Sign up today and come back to manage all of your subscriptions in a single location.

  9. ID@Xbox - Wikipedia

    en.wikipedia.org/wiki/ID@Xbox

    ID@Xbox was announced by Xbox Vice President Phil Harrison at Gamescom on August 20, 2013. General Manager, Marc Whitten was the sponsor of the project providing management and funding. General Manager, Marc Whitten was the sponsor of the project providing management and funding.