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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    From 2006 to 2011, four versions of Lecture Quiz were developed, where the main changes were related to improved usability, thus making it easier to create quizzes, and using newer technology for implementation. Lecture Quiz 2.0 was the first prototype where both teacher and student clients had web-interfaces.

  3. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet's primary products include digital flash cards, matching games, practice electronic assessments, and live quizzes. In 2017, 1 in 2 high school students used Quizlet. [ 4 ] As of December 2021, Quizlet has over 500 million user-generated flashcard sets and more than 60 million active users.

  4. Quiz - Wikipedia

    en.wikipedia.org/wiki/Quiz

    A quiz is a form of mind sport in which people attempt to answer questions correctly on one or several topics. Quizzes can be used as a brief assessment in education and similar fields to measure growth in knowledge, abilities, and skills, or simply as a hobby .

  5. Help:Your first article - Wikipedia

    en.wikipedia.org/wiki/Help:Your_first_article

    Downside: you can only create one article at a time there, and it's not so easy for other editors to find. in a user subpage. You can find more information about subpages here. The easiest way is with the Article Wizard, which will create your article in Draft space and guide you through the steps of creating a draft.

  6. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. [1]

  7. Scattergories - Wikipedia

    en.wikipedia.org/wiki/Scattergories

    Scattergories is a creative-thinking category-based party game originally published by Milton Bradley in 1988. The objective of the 2-to-6-player game is to score points by uniquely naming objects, people, actions, and so forth within a set of categories, given an initial letter, within a time limit.

  8. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  9. Testing effect - Wikipedia

    en.wikipedia.org/wiki/Testing_effect

    There was an association between the use of quizzes and academic performance. This association was stronger in psychology classes; This association was stronger in all classes when quiz performance could improve class grades. Students doing well on quizzes tended to lead to students doing well on final exams

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