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  2. Human–computer chess matches - Wikipedia

    en.wikipedia.org/wiki/Human–computer_chess_matches

    This article documents the progress of significant human–computer chess matches.. Chess computers were first able to beat strong chess players in the late 1980s. Their most famous success was the victory of Deep Blue over then World Chess Champion Garry Kasparov in 1997, but there was some controversy over whether the match conditions favored the computer.

  3. Glossary of chess - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_chess

    This glossary of chess explains commonly used terms in chess, in alphabetical order.Some of these terms have their own pages, like fork and pin.For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of ...

  4. Chess annotation symbols - Wikipedia

    en.wikipedia.org/wiki/Chess_annotation_symbols

    On certain Internet chess servers, such as Chess.com and Lichess, this kind of move is marked as an "inaccuracy", denoting a weak move, appearing more regularly than with most annotators. A sacrifice leading to a dangerous attack that the opponent should be able to defend against if they play well may receive a "?!".

  5. King's Indian Defence - Wikipedia

    en.wikipedia.org/wiki/King's_Indian_Defence

    This variation goes against ancient dogma which states that knights are not well placed on the rim; however, extra pressure is brought to bear against the Achilles Heel of the fianchetto lines—the weakness at c4. Hundreds of master games have continued with 9.Nd2 c5 10.Qc2 Rb8 11.b3 b5 12.Bb2 bxc4 13.bxc4 Bh6 14.f4 (14.e3 Bf5 is a trap that ...

  6. Shannon number - Wikipedia

    en.wikipedia.org/wiki/Shannon_number

    Claude Shannon. The Shannon number, named after the American mathematician Claude Shannon, is a conservative lower bound of the game-tree complexity of chess of 10 120, based on an average of about 10 3 possibilities for a pair of moves consisting of a move for White followed by a move for Black, and a typical game lasting about 40 such pairs of moves.

  7. Handicap (chess) - Wikipedia

    en.wikipedia.org/wiki/Handicap_(chess)

    Handicaps (or "odds") in chess are handicapping variants which enable a weaker player to have a chance of winning against a stronger one. There are a variety of such handicaps, such as material odds (the stronger player surrenders a certain piece or pieces), extra moves (the weaker player has an agreed number of moves at the beginning of the game), extra time on the chess clock, and special ...

  8. Infinite chess - Wikipedia

    en.wikipedia.org/wiki/Infinite_chess

    For infinite chess, it has been found that the mate-in-n problem is decidable; that is, given a natural number n and a player to move and the positions (such as on ) of a finite number of chess pieces that are uniformly mobile and with constant and linear freedom, there is an algorithm that will answer if there is a forced checkmate in at most n moves. [11]

  9. Chess theory - Wikipedia

    en.wikipedia.org/wiki/Chess_theory

    Chess initial position. The game of chess is commonly divided into three phases: the opening, middlegame, and endgame. [1] There is a large body of theory regarding how the game should be played in each of these phases, especially the opening and endgame.