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Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
Play-based learning is an educational approach that supports children's development and learning. Through play, children can develop content knowledge, social skills, competences, and a positive disposition to learn. [32] This approach is rooted in Lev Vygotsky's model of scaffolding, where teachers focus on specific aspects of play activities ...
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
Physiotherapy and occupational therapy for learning disabilities [1] Pilates [1] Yoga [1] Zero Balancing [1] Dietary treatments. additive-free diets [1] [2] [5]
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
Nessy Learning Ltd is a publisher of educational software who developed the first online learning program for dyslexics in August, 2000. Based in Bristol , England , Nessy was founded in 1999 by Mike Jones, [ 1 ] primarily to publish the games and resources created at the Bristol Dyslexia Centre, a registered charity. [ 2 ]
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Alphabet blocks. The identification of specific toys as having an explicitly educational purpose dates to the 1700s. [11] In 1693, in Some Thoughts Concerning Education, liberal philosopher John Locke asserted that educational toys could enhance children's enjoyment of learning their letters: "There may be dice and play-things, with the letters on them to teach children the alphabet by playing ...