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In game theory terms, an expectiminimax tree is the game tree of an extensive-form game of perfect, but incomplete information. In the traditional minimax method, the levels of the tree alternate from max to min until the depth limit of the tree has been reached. In an expectiminimax tree, the "chance" nodes are interleaved with the max and min ...
The game tree size is the total number of possible games that can be played. This is the number of leaf nodes in the game tree rooted at the game's initial position.. The game tree is typically vastly larger than the state-space because the same positions can occur in many games by making moves in a different order (for example, in a tic-tac-toe game with two X and one O on the board, this ...
Games, Puzzles, and Computation concerns the computational complexity theory of solving logic puzzles and making optimal decisions in two-player and multi-player combinatorial games. Its focus is on games and puzzles that have seen real-world play, rather than ones that have been invented for a purely mathematical purpose. [2]
The Computer Language Benchmarks Game (formerly called The Great Computer Language Shootout) is a free software project for comparing how a given subset of simple algorithms can be implemented in various popular programming languages. The project consists of: A set of very simple algorithmic problems
CodinGame is a technology company editing an online platform for developers, allowing them to play with programming with increasingly difficult puzzles, to learn to code better with an online programming application supporting twenty-five programming languages, and to compete in multiplayer programming contests involving timed artificial intelligence, or code golf challenges.
The original version of 24 is played with an ordinary deck of playing cards with all the face cards removed. The aces are taken to have the value 1 and the basic game proceeds by having 4 cards dealt and the first player that can achieve the number 24 exactly using only allowed operations (addition, subtraction, multiplication, division, and parentheses) wins the hand.
Start with initial guess 1122. (Knuth gives examples showing that this algorithm using first guesses other than "two pair"; such as 1111, 1112, 1123, or 1234; does not win in five tries on every code.) Play the guess to get a response of colored and white key pegs. If the response is four colored key pegs, the game is won, the algorithm terminates.
Using lines of code to compare a 10,000-line project to a 100,000-line project is far more useful than when comparing a 20,000-line project with a 21,000-line project. While it is debatable exactly how to measure lines of code, discrepancies of an order of magnitude can be clear indicators of software complexity or man-hours.