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Tower defense is seen as a subgenre of real-time strategy video games, due to its real-time origins, [2] [3] even though many modern tower defense games include aspects of turn-based strategy. Strategic choice and positioning of defensive elements is an essential strategy of the genre.
Acrophobia was a runner-up for Computer Gaming World ' s 1997 "Puzzle Game of the Year" award, which ultimately went to Smart Games Challenge 2. [10] However, it won GameSpot's 1997 "Best Online-Only Game" award; the editors wrote, "Besides being a fun and very addictive game, the great thing about Acrophobia is the social experience."
The remainder of Ulquiorra's hollow mask, partially destroyed before his conversion, forms a broken helmet with a curved horn and covers the left half of his head. His hollow hole has moved since his first appearance; when first introduced it is at the base of his neck, [29] but in later appearances, it is centered just below his collarbone. [30]
Hollow World was written by Aaron Allston, with a cover by Fred Fields and interior illustrations by Thomas Baxa and Mark Nelson, and was published by TSR in 1990 as a boxed set containing a 128-page book, a 64-page book, and a 32-page book, and four large color maps.
This result suggests that the bottom-up cues that drive the flicking response are distinct from the top-down cues that drive the Hollow-Face illusion. Another example of the Hollow-Face illusion is the "Gathering 4 Gardner" dragon. This dragon's head seems to follow the viewer's eyes everywhere (even up or down), when lighting, perspective and ...
M.A.S.K. (an acronym for "Mobile Armored Strike Kommand") is a special task force led by Matt Trakker, who operate transforming armored vehicles in their ongoing battle against the terrorist organization V.E.N.O.M. (an acronym for Vicious Evil Network of Mayhem) with an emphasis on superpowered helmets (called "masks") worn by the characters of both factions.
Beginning in 1987, British software house Gremlin Graphics released a trilogy of computer games based on the franchise for various eight-bit computer formats. The first game, M.A.S.K. I, was a vertically-viewed 2D game in which the player controls the Thunderhawk vehicle. The premise of the game is that V.E.N.O.M. have propelled Boulder Hill ...
White Album 2 (ホワイトアルバム2, Howaito Arubamu 2) is a trilogy of Japanese adult visual novels developed by the visual novel company Leaf for the Microsoft Windows PC, and is the sequel to Leaf's earlier visual novel, White Album. [2] The first part of the series, named White Album 2: Introductory Chapter, was released on March 26, 2010.