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Legend: File formats: the image or video formats allowed for uploading; IPTC support: support for the IPTC image header . Yes - IPTC headers are read upon upload and exposed via the web interface; properties such as captions and keywords are written back to the IPTC header and saved along with the photo when downloading or e-mailing it
In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]
Texture streaming is a means of using data streams for textures, where each texture is available in two or more different resolutions, as to determine which texture should be loaded into memory and used based on draw distance from the viewer and how much memory is available for textures. Texture streaming allows a rendering engine to use low ...
Mipmapping is a standard technique used to save some of the filtering work needed during texture minification. [2] It is also highly beneficial for cache coherency - without it the memory access pattern during sampling from distant textures will exhibit extremely poor locality, adversely affecting performance even if no filtering is performed.
Wikipedia:Picture of the day is an image which is automatically updated each day with an image from the list of featured pictures. The {{}} template produces the image shown above.
MediaFire is a file hosting, file synchronization, and cloud storage service based in Shenandoah, Texas, United States. Founded in June 2006 by Derek Labian and Tom Langridge, the company provides client software for Microsoft Windows , macOS , Linux , Android , iOS , BlackBerry 10 , and web browsers . [ 1 ]
Joanna Gaines just dropped new items for her Hearth and Hand line at Target. We'd buy these 16 home items from her spring 2025 collection, starting at $5.
Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems. Unlike conventional image compression algorithms, texture compression algorithms are optimized for random access. Texture compression can be applied to reduce memory usage at runtime.