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The game also sports a grappling hook and double jump mechanics for maneuvering. Grappling hooks can also be used to hook other tees and pull them towards the player. Map landscape themes include grass, cave, winter, desert, and jungle, which feature map elements such as spikes, pitfalls, and non-hook-able metal and rock in vanilla gametypes.
Hook Worlds, also known as Hook Swing Worlds, [1] is a platform game developed and published by Rocketcat Games for iOS. Released on December 16, 2010, Hook Worlds players levels using a grappling hook. The grappling hook was also present in Hook Worlds ' predecessors, Hook Champ and Super QuickHook. [2]
Antique Japanese iron kaginawa climbing hook. Kaginawa (鈎縄 or 鉤縄, lit. "hook-rope" [1]) is a type of grappling hook used as a tool in feudal Japan by the samurai class, their retainers, foot soldiers and reportedly by ninja. Kaginawa have several configurations, from one to four hooks.
The game is a spiritual successor to 2009's Hook Champ, and follows its playing characters traversing two-dimensional levels, primarily using a grappling hook. [3] The game was developed by a team of three people: Kepa Auwae, Jeremy Orlando, and Brandon Rhodes. Auwae designed the game, Orlando was the lead programmer, and Rhodes was the lead ...
The game stars Pablo, a dog who traverses through 2D levels using his grappling hook to deal with platforming and enemies. The game was released for Microsoft Windows, Nintendo Switch, and later the Xbox Series X. On Metacritic, the game received an average of 76/100 indicating "generally favorable reviews". [1]
Throughout the game there are several uniquely designed walls that Ninja can run on, and points where Ninja can use his grappling hook to swing across a gap. Certain levels also provide Ninja with explosive darts and ricocheting shuriken to use against his foes; both of these can be aimed using a first-person view, but shuriken can also be ...
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Bionic Commando, released in Japan as Top Secret [a] is a 1987 run and gun platform video game developed and published by Capcom for arcades.It was designed by Tokuro Fujiwara as a successor to his earlier "wire action" platformer Roc'n Rope (1983), building on its grappling hook mechanic; he was also the designer of Commando (1985). [7]