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  2. Sim racing wheel - Wikipedia

    en.wikipedia.org/wiki/Sim_racing_wheel

    A Logitech G29 racing wheel. Sim racing wheels, like real-world racing steering wheels, can have many buttons. Some examples are cruise control or pit-lane limiter for the pit lane, button for flashing lights, windscreen wipers, radio communication with the team, adjustments to the racing setup (such as brake balance, brake migration, differential braking (entry, mid+, exit, hi-speed; to make ...

  3. Logitech G25 - Wikipedia

    en.wikipedia.org/wiki/Logitech_G25

    The Logitech G25 is an electronic steering wheel designed for sim racing video games on the PC, PlayStation 2 and PlayStation 3. It uses a USB interface. Logitech G25 Racing Wheel, Gear Shifter, and 3 Pedal set with Accelerator, Brake and Clutch

  4. Logitech Driving Force GT - Wikipedia

    en.wikipedia.org/wiki/Logitech_Driving_Force_GT

    It features controls for real-time adjustment of both brake bias and traction control settings when playing Gran Turismo 5. Users may select gears either via a pair of button-shifters located on the back of the steering wheel (in place of Formula One-style paddle shifters) or sequentially on the "dashboard" to the right of the wheel. The force ...

  5. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    The Microsoft SideWinder Force Feedback Wheel is a steering wheel controller for sim racing. It was the first wheel controller to contain force feedback. [14] The USB version of the wheel is compatible with one PlayStation 2 game, Tokyo Xtreme Racer Zero.

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  8. Direct-drive sim racing wheel - Wikipedia

    en.wikipedia.org/wiki/Direct-drive_sim_racing_wheel

    Other than the motor, other parts of a complete direct-drive wheelbase include a rotary encoder (the position sensor), a controller board (that translate the FFB data from the game into steering wheel forces), and a motor driver board (servo drive), which fits into a slot of the controller board, and that controls the position, velocity and ...

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