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The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. [16] The basic rules have continued to be updated since then to incorporate errata for the corresponding portions of the Player's Handbook and combine the Player's Basic ...
Vampire: The Masquerade Companion: December 16, 2020 [190] — Paradox Interactive [190] Sourcebook introducing the clans Ravnos, Salubri, and Tzimisce to the fifth edition, as well as rules for ghouls and mortal humans. Released digitally for free. [191] Cults of the Blood Gods: January 13, 2021 [192] 978-1-952531-04-0: Onyx Path Publishing [193]
Fall of London is an adventure module ("chronicle") [1] for Vampire: The Masquerade, consisting of six chapters, with six endings depending on the players' actions. [2] [3] Set in London in 2012, the supplement details the local vampire community leading up to and through Operation Antigen, [2] [4] a secret attack on vampires by vampire hunters from the Second Inquisition – an organisation ...
Guide for a dungeon master to run the Eberron setting under the 4th Edition Dungeons & Dragons rules, providing the campaign specific rules and details on the continent of Khorvaire and the rest of the world of Eberron. It is designed to be used with other Eberron products, but is not required.
Vampire: The Masquerade – Heritage is a legacy board game in which players control a clan vying over control for a span of 600 years. Vampire: The Masquerade – Chapters is a board game using miniatures which follows a story campaign, trying to emulate the experience of an RPG campaign without the need for a Storyteller (i.e. game master).
Sabbat: The Black Hand is a sourcebook for use with the fifth edition of the horror tabletop role-playing game Vampire: The Masquerade, [1] where players take the roles of vampires. [2] It describes the Sabbat, an antagonistic, apocalyptical sect of vampires following the mythical first vampire Caine and his teachings, awaiting his return.
Moonbane Vampire – a vampire vulnerable to the light of the full moon. Monstrous Vampire – a non-humanoid vampire. Persuasive Vampire – uses the power of its speech to sway opinions of listeners. Psychic Vampire – drains a victim's mental strength rather than physical health. Savage Vampire – rely on brute force and hunt in packs.
[5] The addition of The Artificer class including the 3 subclasses previously published in Eberron: Rising from the Last War and one new subclass. [6] Optional character origin customization [7] [8] with rules that decouple a character's race or origin from their abilities [9] New feats and class features [1] Chapter 2: Group Patrons
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