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  2. Fan translation of video games - Wikipedia

    en.wikipedia.org/wiki/Fan_translation_of_video_games

    In video gaming, a fan translation is an unofficial translation of a video game made by fans. The fan translation practice grew with the rise of video game console emulation in the late 1990s. [1] A community of people developed that were interested in replaying and modifying the games they played in their youth.

  3. Category:Japanese games - Wikipedia

    en.wikipedia.org/wiki/Category:Japanese_games

    Download as PDF; Printable version; ... Video games developed in Japan (174 C, ... Japanese word games (7 P) Pages in category "Japanese games"

  4. Video game localization - Wikipedia

    en.wikipedia.org/wiki/Video_game_localization

    Since the beginning of video game history, video games have been localized. One of the first widely popular video games, Pac-Man was localized from Japanese. The original transliteration of the Japanese title would be "Puck-Man", but the decision was made to change the name when the game was imported to the United States out of fear that the word 'Puck' would be vandalized into an obscenity.

  5. Kusoge - Wikipedia

    en.wikipedia.org/wiki/Kusoge

    In Japanese video gaming, a kusoge (クソゲー, kusogē, pronounced [kɯ̥soɡeː] ⓘ), [1] [2] lit. ' shitty game ', is an unenjoyable or poorly made video game. Though the label is usually applied disparagingly, there is a subculture of celebrating kusoge.

  6. Otaku - Wikipedia

    en.wikipedia.org/wiki/Otaku

    Otaku (Japanese: おたく, オタク, or ヲタク) is a Japanese word that describes people with consuming interests, particularly in anime, manga, video games, or computers. Its contemporary use originated with a 1983 essay by Akio Nakamori in Manga Burikko.

  7. Video games in Japan - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_Japan

    Sega Akihabara Building 2, known as GiGO until 2017, a former large 6 floor Sega game center on Chuo Dori, in front of the LAOX Aso-Bit-City in Akihabara, Tokyo, Japan, in 2006 Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. Japanese game development is often identified with the golden age of video games and the country is ...

  8. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Video game culture has also evolved with Internet culture and the increasing popularity of mobile games, which has additionally led to an increase in the female demographic that play video games. Notably, the COVID-19 pandemic has contributed to a significant increase in video game engagement as well.

  9. ACG (subculture) - Wikipedia

    en.wikipedia.org/wiki/ACG_(subculture)

    ACG ("Animation, Comics, and Games") is a term used in some subcultures of Greater China and East Asia.Because there is a strong economic and cultural interlinkage that exists between anime, manga, and games in Japanese and East Asian culture at large, the term ACG is used to describe this phenomenon in relative fields.