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A shoot 'em up video game written by Scott Schram Gregory and the Hot Air Balloon: 1996 Win, Mac An Adventure game and one of the StoryQuests series games. Won the Parent's Choice Gold Award. [6] The Guardian Legend: 1988 NES A hybrid action-adventure/shoot 'em up game; a.k.a. Guardic Gaiden: Gumball: 1983 AppII, C64 In the 1st Degree: 1995
Also video game publisher; acquired several other developers; merged with Vivendi Games to form Activision Blizzard in 2008 Adventure Soft: Birmingham: England: United Kingdom 1992 Simon the Sorcerer series The development company is now defunct but the publishing company, Adventure Soft Publishing, is still active. Akella: Moscow: Russia 1995 ...
ILCA was formed by former Cavia employees on October 1, 2010, in Tokyo, Japan, with the studio's name being an acronym of the phrase "I Love Computer Art".While the company initially started out as a CG-based video production company, it eventually branched out to work on video game projects.
Rockstar San Diego, Inc. (formerly Angel Studios, Inc.) is an American video game developer and a studio of Rockstar Games based in Carlsbad, California. The studio is best known for developing the Midnight Club and Red Dead series.
Graphic Adventure Creator (often shortened to GAC) is a game creation system/programming language for adventure games published by Incentive Software, originally written on the Amstrad CPC by Sean Ellis, [1] and then ported to other platforms by, amongst others, Brendan Kelly (Spectrum), [2] Dave Kirby (BBC, Electron) [3] and "The Kid" (Malcolm Hellon) (C64). [4]
The Free edition has WED level editor, the shadow mapping compiler and the game template system that allows 'clicking together' games from prefabricated scripts and components. Scripts are compiled at runtime and there is a watermark on the game screen. The Extra edition adds the ability to create precompiled scripts. It costs $99.
Adventure Construction Set (ACS) is a game creation system written by Stuart Smith that is used to construct tile-based graphical adventure games. ACS was published by Electronic Arts in 1984 for the Commodore 64, then for the Apple II, Amiga, and MS-DOS.
Bloxels was the third platform developed by Pixel Press. It uses a physical board with a 13x13 grid to create a video game. [9] [13] The users place various color blocks that each represent an in-game item. These blocks are placed on a gameboard and then a picture is taken with the Bloxels app to create a playable level of a game. [14]