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Initially intended for use by computer monitors and video cards, the standard made its way into consumer televisions. The parameters defined by standard include horizontal blanking and vertical blanking intervals, horizontal frequency and vertical frequency (collectively, pixel clock rate or video signal bandwidth), and horizontal/vertical sync ...
During the vertical blanking interval, the driver orders the video card to either rapidly copy the off-screen graphics area into the active display area (double buffering), or treat both memory areas as displayable, and simply switch back and forth between them (page flipping).
The sync mechanism keeps the video interface at the established pixel clock rate but dynamically adjusts the vertical blanking interval. The monitor keeps displaying the currently received image until a new frame is presented to the video card's frame buffer then transmission of the new image starts immediately.
Vertical synchronization or Vsync can refer to: Analog television#Vertical synchronization, a process in which a pulse signal separates analog video fields; Screen tearing#Vertical synchronization, a process in which digital graphics rendering syncs to match up with a display's refresh rate; Vsync (library), a software library written in C# for ...
On the IBM PC, these were signaled from the graphics card to the monitor through the polarities of one or both H- and V-sync signals sent by the video adapter. [ 5 ] Later designs supported a continuous range of scan frequencies, such as the NEC Multisync which supported horizontal scan rates from 15 to 31 kHz [ 4 ] derived from the sync signal ...
Apple proprietary. Combines Analog VGA out, stereo analog audio out, analog microphone in, S-video capture in, Apple desktop bus interface. Proprietary connector used on Apple Macintosh Centris computers, and the Apple AudioVision 14 Display. An attempt by Apple to deal with cable clutter, by combining five separate cables from computer to monitor.
Display Data Channel (DDC) is a collection of protocols for digital communication between a computer display and a graphics adapter that enable the display to communicate its supported display modes to the adapter and that enable the computer host to adjust monitor parameters, such as brightness and contrast.
With a three-buffer swap chain in set 5, drawing of frame B can start without having to wait for frame A to be copied to video memory, reducing the chance of a delayed frame missing its vertical retrace. In computer science, multiple buffering is the use of more than one buffer to hold a block of data, so that a "reader" will see a complete ...