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2300 AD (Traveller: 2300, version 2.0) [BOX SET: Adventurer's Guide, Director's Guide, Near Star Map, Playaids], by Marc Miller, Tim Brown, Lester Smith, and Frank Chadwick (1988) GDW [2]: 168 Star Cruiser [BOX SET: Naval Architect's Manual, Data Form Booklet, Rule and Scenario Booklet, 2 maps, Counter sheet (180 counters), 2 Combat charts], by ...
This was serious enough that Slack advised new players to buy the standard basic rules set rather than this edition, although he did give it an above-average rating of 8 out of 9. [3] Jim Bambra reviewed Traveller Starter Edition for Imagine magazine, and stated that "If you have never played Traveller and wish to start, now is a good time ...
The Traveller Book; Traveller Book 0: An Introduction to Traveller; Traveller Book 4: Mercenary; Traveller Book 5: High Guard; Traveller Book 6: Scouts; Traveller Book 7: Merchant Prince; Traveller Book 8: Robots; Traveller Deluxe Edition; The Traveller Logbook; Traveller Personal Data Files; Traveller Record Sheets; Traveller Referee Screen ...
In the 1980 book The Complete Book of Wargames, game designer Jon Freeman commented, "Traveller is the only serious attempt to provide a really comprehensive set of role-playing rules for science fiction: interstellar travel, exploration, trade, combat at all levels, and so on."
The Traveller Book is a hardcover book which includes most of the text from the Traveller second-edition basic rulebooks, as well as the more significant parts of Traveller Book 0, a large portion of Traveller Double Adventure 1, some of the entries from 76 Patrons, and information and library data for the universe.
The Book of Ruins; The Book of Treasure Maps; The Book of Treasure Maps II; Campaign Hexagon System; Castle Book I; Castle Book II; Character Chronicle Cards; Character Codex; City State of the Invincible Overlord; City State of the World Emperor; Dragon's Hall; Dungeon Tac Cards; Fantastic Personalities; Fantastic Wilderlands Beyonde; The ...
The game system used revised versions of the Classic Traveller mechanics with ideas first developed in the Traveller's Digest (and later also adapted to Traveller: 2300). [2] [3] DGP's final publication, The MegaTraveller Journal #4 (1993), featured a huge campaign for MegaTraveller set in the Gateway sector, authored by William H. Keith, Jr ...
The 32-page book acts as an introduction to Traveller, and is designed to be read by those who are new to the hobby of role-playing generally, and particularly to Traveller. [1] An updated edition [2] written by Gareth Hanrahan, was published by Mongoose Publishing in 2008, and released as part of Free RPG Day.
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