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Arkane Studios SASU is a French video game developer based in Lyon. It was founded in 1999, and released its first game, Arx Fatalis , in 2002. The studio has created the popular Dishonored series as well as developing Prey (2017), Deathloop (2021) and Redfall (2023).
Marvel's Blade is an upcoming action-adventure game developed by Arkane Studios and published by Bethesda Softworks.Based on the Marvel Comics character Blade, it will feature an original narrative that draws from the character's comic book mythology, while additionally deriving from various appearances in other media.
Prey came out of Arkane Studios' own ideas; as explained by Colantonio, they split their team to work on two projects after completing work on Dishonored. One project was Dishonored 2 and the other was a new intellectual property based on similar gameplay ideas which would be "in first-person, with depth and simulation and narration". [25]
This page was last edited on 10 January 2023, at 22:56 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
A WARN notice filed on May 7 details layoffs from Austin-based gaming company Arkane Studios where 96 employees no longer have jobs. The company, which is owned by tech and gaming giant Microsoft ...
Raphaël Colantonio (born 1971) is a French video game designer, and was the founder and for 18 years president of Arkane Studios. He has served as creative director on several of Arkane's titles, including co-creator with Harvey Smith for the Dishonored series. [1]
Dishonored is the first game developed by Arkane Studios after it was acquired by ZeniMax Media and the first game released by Harvey Smith, the co-creator of the Deus Ex franchise, after he joined Arkane in 2008. Arkane's offices in Lyon (led by studio founder Raphaël Colantonio) and Austin (led by Smith) were involved in the game's ...
Deathloop was developed by Arkane Lyon, the studio behind Dishonored and its sequel Dishonored 2. Development of the game began in 2018, initially as a smaller project for Arkane. According to studio co-founder Raphaël Colantonio, the studio's goal was to experiment with multiplayer and identify ways to recycle gameplay.