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  2. Solving chess - Wikipedia

    en.wikipedia.org/wiki/Solving_chess

    A variant first described by Claude Shannon provides an argument about the game-theoretic value of chess: he proposes allowing the move of “pass”. In this variant, it is provable with a strategy stealing argument that the first player has at least a draw thus: if the first player has a winning move in the initial position, let him play it, else pass.

  3. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.

  4. Software for handling chess problems - Wikipedia

    en.wikipedia.org/wiki/Software_for_handling...

    This article covers computer software designed to solve, or assist people in creating or solving, chess problems – puzzles in which pieces are laid out as in a game of chess, and may at times be based upon real games of chess that have been played and recorded, but whose aim is to challenge the problemist to find a solution to the posed situation, within the rules of chess, rather than to ...

  5. Endgame tablebase - Wikipedia

    en.wikipedia.org/wiki/Endgame_tablebase

    The headline read, "Play chess with God." [77] Regarding Stiller's long wins, Tim Krabbé struck a similar note: Playing over these moves is an eerie experience. They are not human; a grandmaster does not understand them any better than someone who has learned chess yesterday.

  6. Chess strategy - Wikipedia

    en.wikipedia.org/wiki/Chess_strategy

    Chess strategy is the aspect of chess play concerned with evaluation of chess positions and setting goals and long-term plans for future play. While evaluating a position strategically, a player must take into account such factors as the relative value of the pieces on the board, pawn structure, king safety, position of pieces, and control of key squares and groups of squares (e.g. diagonals ...

  7. First-move advantage in chess - Wikipedia

    en.wikipedia.org/wiki/First-move_advantage_in_chess

    Kaufman has tried to compare White's first-move advantage with various positional or material advantages by having engines play games from modified versions of the opening position: he concludes that "if we define 1.00 as the advantage of a clean extra pawn in the opening with all other factors being equal, it takes above a 0.70 advantage in ...

  8. A Historian Says He's Solved the Mystery of the Bridge Behind ...

    www.aol.com/historian-says-hes-solved-mystery...

    An Italian historian believes he's solved one of the biggest mysteries of Leonardo's famous Mona Lisa painting: the location of the bridge in the backdrop.

  9. Computer chess - Wikipedia

    en.wikipedia.org/wiki/Computer_chess

    1956 – Los Alamos chess is the first program to play a chess-like game, developed by Paul Stein and Mark Wells for the MANIAC I computer. 1956 – John McCarthy invents the alpha–beta search algorithm. 1957 – The first programs that can play a full game of chess are developed, one by Alex Bernstein [69] and one by Russian programmers ...