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  2. Reflection (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(mathematics)

    Point Q is the reflection of point P through the line AB. In a plane (or, respectively, 3-dimensional) geometry, to find the reflection of a point drop a perpendicular from the point to the line (plane) used for reflection, and extend it the same distance on the other side. To find the reflection of a figure, reflect each point in the figure.

  3. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. [1] In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.

  4. Euclidean plane isometry - Wikipedia

    en.wikipedia.org/wiki/Euclidean_plane_isometry

    Reflection. Reflections, or mirror isometries, denoted by F c,v, where c is a point in the plane and v is a unit vector in R 2.(F is for "flip".) have the effect of reflecting the point p in the line L that is perpendicular to v and that passes through c.

  5. Reflection formula - Wikipedia

    en.wikipedia.org/wiki/Reflection_formula

    In mathematics, a reflection formula or reflection relation for a function f is a relationship between f(a − x) and f(x).It is a special case of a functional equation.It is common in mathematical literature to use the term "functional equation" for what are specifically reflection formulae.

  6. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    Likewise, (x, −y) are the coordinates of its reflection across the first coordinate axis (the x-axis). In more generality, reflection across a line through the origin making an angle with the x-axis, is equivalent to replacing every point with coordinates (x, y) by the point with coordinates (x′,y′), where

  7. Isometry - Wikipedia

    en.wikipedia.org/wiki/Isometry

    Definition: [7] The midpoint of two elements x and y in a vector space is the vector ⁠ 1 / 2 ⁠ (x + y). Theorem [ 7 ] [ 8 ] — Let A : XY be a surjective isometry between normed spaces that maps 0 to 0 ( Stefan Banach called such maps rotations ) where note that A is not assumed to be a linear isometry.

  8. Glide reflection - Wikipedia

    en.wikipedia.org/wiki/Glide_reflection

    In the Euclidean plane, reflections and glide reflections are the only two kinds of indirect (orientation-reversing) isometries. For example, there is an isometry consisting of the reflection on the x-axis, followed by translation of one unit parallel to it. In coordinates, it takes

  9. Reflection principle - Wikipedia

    en.wikipedia.org/wiki/Reflection_principle

    Weak forms of the reflection principle are theorems of ZF set theory due to Montague (1961), while stronger forms can be new and very powerful axioms for set theory. The name "reflection principle" comes from the fact that properties of the universe of all sets are "reflected" down to a smaller set.