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  2. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    The original FreeSync is based over DisplayPort 1.2a, using an optional feature that VESA terms Adaptive-Sync. [ 9 ] [ 10 ] This feature was in turn ported by AMD from a Panel-Self-Refresh (PSR) feature from Embedded DisplayPort 1.0, [ 11 ] which allows panels to control its own refreshing intended for power-saving on laptops. [ 12 ]

  3. Nvidia G-Sync - Wikipedia

    en.wikipedia.org/wiki/Nvidia_G-Sync

    G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...

  4. Variable refresh rate - Wikipedia

    en.wikipedia.org/wiki/Variable_refresh_rate

    [2] [3] Although VRR is strongly associated with video games due to such content having unpredictable, discontinuous frame rates that would benefit from the technology, it is also useful for media whose frame rate is fixed and known in advance, such as film and video. Being able to sync the refresh rate with industry standard framerates (24, 30 ...

  5. DisplayPort - Wikipedia

    en.wikipedia.org/wiki/DisplayPort

    Version 1.2 was approved in May 2010 and includes DisplayPort 1.2 HBR2 data rates, 120 Hz sequential color monitors, and a new display panel control protocol that works through the AUX channel. [12] Version 1.3 was published in February 2011; it includes a new optional Panel Self-Refresh (PSR) feature developed to save system power and further ...

  6. The big-ticket items to bookmark for October Prime Day - AOL

    www.aol.com/big-ticket-items-bookmark-october...

    Samsung 49-Inch Odyssey G93SC Series OLED Curved Gaming Monitor. ... It has a 144-hertz display with adaptive sync technology to reduce input lag and a pair of 84-blade fans for improved cooling ...

  7. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    Too much latency causes the monitor to overtake the software on occasion, leading to rendering artifacts, tearing, etc. Demo software on classic systems such as the Commodore 64 and ZX Spectrum frequently exploited those techniques because of the predictable nature of their respective video systems to achieve effects that might otherwise be ...

  8. GeForce 600 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_600_series

    In the R300 drivers, released alongside the GTX 680, Nvidia introduced a new feature called Adaptive VSync. This feature is intended to combat the limitation of v-sync that, when the framerate drops below 60 FPS, there is stuttering as the v-sync rate is reduced to 30 FPS, then down to further factors of 60 if needed.

  9. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    On smaller CRT monitors (up to about 15 in or 38 cm), few people notice any discomfort between 60–72 Hz. On larger CRT monitors (17 in or 43 cm or larger), most people experience mild discomfort unless the refresh is set to 72 Hz or higher. A rate of 100 Hz is comfortable at almost any size. However, this does not apply to LCD monitors.

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