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  2. Multimodal Architecture and Interfaces - Wikipedia

    en.wikipedia.org/wiki/Multimodal_Architecture...

    W3C's Multimodal Architecture and Interfaces Workshop, 16–17 Nov. 2007. Keio University, Japon. The W3C Multimodal Architecture, Part 2: The XML specification stack. Multimodal authoring with SCXML, XHTML, REX, and more by Gerald MCCOBB, IBM, 31 May 2007. Multimodal interaction and the mobile Web, Part 1: Multimodal auto-fill.

  3. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    The adapter [2] design pattern is one of the twenty-three well-known Gang of Four design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

  4. Multimodal interaction - Wikipedia

    en.wikipedia.org/wiki/Multimodal_interaction

    A multimodal interface provides several distinct tools for input and output of data. Multimodal human-computer interaction involves natural communication with virtual and physical environments. It facilitates free and natural communication between users and automated systems, allowing flexible input (speech, handwriting, gestures) and output ...

  5. Multimodal logic - Wikipedia

    en.wikipedia.org/wiki/Multimodal_logic

    A modal logic with n primitive unary modal operators , {, …,} is called an n-modal logic.Given these operators and negation, one can always add modal operators defined as if and only if , to give a classical multimodal logic if it is in addition stable under necessitation (or "possibilization", therefore) of both members of provable equivalences.

  6. Category:Multimodal interaction - Wikipedia

    en.wikipedia.org/wiki/Category:Multimodal...

    Download as PDF; Printable version; ... Pages in category "Multimodal interaction" ... Multimodal Architecture and Interfaces;

  7. Modality (human–computer interaction) - Wikipedia

    en.wikipedia.org/wiki/Modality_(human–computer...

    In the context of human–computer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such channels may differ based on sensory nature (e.g., visual vs. auditory), [1] or other significant differences in processing (e.g., text vs. image). [2]

  8. Fluent interface - Wikipedia

    en.wikipedia.org/wiki/Fluent_interface

    The term "fluent interface" was coined in late 2005, though this overall style of interface dates to the invention of method cascading in Smalltalk in the 1970s, and numerous examples in the 1980s. A common example is the iostream library in C++ , which uses the << or >> operators for the message passing, sending multiple data to the same ...

  9. Message Passing Interface - Wikipedia

    en.wikipedia.org/wiki/Message_Passing_Interface

    The Message Passing Interface (MPI) is a portable message-passing standard designed to function on parallel computing architectures. [1] The MPI standard defines the syntax and semantics of library routines that are useful to a wide range of users writing portable message-passing programs in C , C++ , and Fortran .

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