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The Guild 2 is a real-time life simulation video game that incorporates nonlinear gameplay, playable from a bird's-eye view, allowing to zoom in and out of the game. [1] [2] The Guild 2 introduces features including construction and management, tactical role-playing and social simulation elements, in which players assumes control of a defined character avatar, to simulate medieval life with ...
Launched in 2004, IGN reported "exponential growth in sales" since that time. It offered over 3,000 titles through relationships with more than 300 game publishers. [2] [3] Direct2Drive sponsored a $10,000 award at the Independent Games Festival called the D2D Vision Award, which "celebrates independent developers exemplifying innovation in design coupled with excellence in game-play". [4]
Europa 1400: The Guild (German: Die Gilde) is a 2002 simulation game developed by 4HEAD Studios and published by JoWooD Productions. It is the first installment in the Guild series, released in October 2002 for Windows. The game simulates medieval life combined with elements of real-time strategy, role-playing, and nonlinear gameplay using a 3D ...
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Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.
UPDATE: In the wake of three employees being laid off, the IGN Creators Guild has filed an unfair labor practice charge with the NLRB and is currently in negotiations over the terms of the layoffs.
A software license is a legal instrument that governs the usage and distribution of computer software. [1] Often, such licenses are enforced by implementing in the software a product activation or digital rights management (DRM) mechanism, [2] seeking to prevent unauthorized use of the software by issuing a code sequence that must be entered into the application when prompted or stored in its ...
In 2004, Half-Life 2 was released with a boxed retail presence, but required the game to be activated online through a proprietary service developed by Valve, Steam, [7] which also sold the game directly to customers - bypassing the traditional brick-and-mortar publishing model.