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Taboo is a word, guessing, and party game published by Parker Brothers in 1989 (subsequently purchased by Hasbro). [1] The objective of the game is for a player to have their partners guess the word on the player's card without using the word itself or five additional words listed on the card.
The Big Taboo is a variation on the board game Taboo. It incorporates elements from games like Pictionary, Charades, and 25 Words or Less to create a party game with "a little bit of everything". The game was published in 2008 by Winning Moves Games USA and is no longer in production.
Alias is a Finnish board game, where the objective is to define words so that other players can guess them. [1] It is similar to Taboo. [2] However, the only forbidden word in the explanations is the word to be explained. The game is played in teams of varying size, and fits well as a party game for larger crowds. The game is very competitive.
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Taboo: The Sixth Sense is a tarot card reading simulation developed by Rare and published by Tradewest for the Nintendo Entertainment System (NES) in 1989. Taboo gives users a tarot reading where the "dealer" automatically shuffles the cards. It is the only NES game to carry two warnings: that it is for players ages fourteen and older and is ...
A later version, also known as Electronic Catch Phrase, is an electronic game (a device similar in appearance to the original version) with integrated phrase list, timer, and scoring. The game unit has a LCD screen to display the words and buttons to start the timer, advance play, and assign points to teams. Teams must guess the entire phrase ...
Games with concealed rules are games where the rules are intentionally concealed from new players, either because their discovery is part of the game itself, or because the game is a hoax and the rules do not exist. In fiction, the counterpart of the first category are games that supposedly do have a rule set, but that rule set is not disclosed.