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  2. Deep Learning Super Sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    Nvidia advertised DLSS as a key feature of the GeForce 20 series cards when they launched in September 2018. [4] At that time, the results were limited to a few video games, namely Battlefield V, [5] or Metro Exodus, because the algorithm had to be trained specifically on each game on which it was applied and the results were usually not as good as simple resolution upscaling.

  3. File:070921-Final DLS map.pdf - Wikipedia

    en.wikipedia.org/wiki/File:070921-Final_DLS_map.pdf

    You are free to: copy, publish, distribute and transmit the Information; adapt the Information; exploit the Information commercially for example, by combining it with other Information, or by including it in your own product or application.

  4. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    This game was a finalist in the 2010 Indie Game Challenge and its related research paper won the Best Paper Award at the 2009 IEEE Conference on Computational Intelligence and Games. The developers use a form of neuroevolution called cgNEAT to generate new content based on each player's personal preferences. [30]

  5. Category:Video games developed in Canada - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games...

    Beavis and Butt-Head (video game) Bebe's Kids (video game) Bee Movie Game; Beep (video game) Beetle Adventure Racing; Below (video game) Bendy and the Ink Machine; Bertie the Brain; Beyond the Tesseract; Big Beach Sports; Big Brain Wolf; The Big Con; The Bigs 2; The Bigs; Bill Elliott's NASCAR Challenge; Biomorph (video game) BioShock 2 ...

  6. Deep Learning Anti-Aliasing - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_anti-aliasing

    Deep Learning Anti-Aliasing (DLAA) is a form of spatial anti-aliasing created by Nvidia. [1] DLAA depends on and requires Tensor Cores available in Nvidia RTX cards. [1]DLAA is similar to Deep Learning Super Sampling (DLSS) in its anti-aliasing method, [2] with one important differentiation being that the goal of DLSS is to increase performance at the cost of image quality, [3] whereas the ...

  7. Category:Gamescience games - Wikipedia

    en.wikipedia.org/wiki/Category:Gamescience_games

    Download as PDF; Printable version ... move to sidebar hide. Help. Pages in category "Gamescience games" The following 9 pages are in this category, out of 9 total ...

  8. Category:Data Design Interactive games - Wikipedia

    en.wikipedia.org/wiki/Category:Data_Design...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  9. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]