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  2. Shadow volume - Wikipedia

    en.wikipedia.org/wiki/Shadow_volume

    Example of Carmack's stencil shadowing in Doom 3. Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. It was first proposed by Frank Crow in 1977 [1] as the geometry describing the 3D shape of the region occluded from a light source.

  3. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    In a shader implementation, this test would be done at the fragment level. Also, care needs to be taken when selecting the type of texture map storage to be used by the hardware: if interpolation cannot be done, the shadow will appear to have a sharp, jagged edge (an effect that can be reduced with greater shadow map resolution).

  4. Stencil buffer - Wikipedia

    en.wikipedia.org/wiki/Stencil_buffer

    The simple combination of depth test and stencil modifiers make a vast number of effects possible (such as stencil shadow volumes, Two-Sided Stencil, [1] compositing, decaling, dissolves, fades, swipes, silhouettes, outline drawing, or highlighting of intersections between complex primitives) though they often require several rendering passes ...

  5. Stencil lithography - Wikipedia

    en.wikipedia.org/wiki/Stencil_lithography

    Stencil lithography is a novel method of fabricating nanometer scale patterns using nanostencils, stencils (shadow mask) with nanometer size apertures. It is a resist-less, simple, parallel nanolithography process, and it does not involve any heat or chemical treatment of the substrates (unlike resist -based techniques).

  6. RenderMan Interface Specification - Wikipedia

    en.wikipedia.org/wiki/RenderMan_Interface...

    The fifteen standard light source, surface, volume, displacement, and imager shaders required by the specification. Any additional shaders, and any deviations from the standard shaders presented in this specification, must be documented by providing the equivalent shader expressed in the RenderMan shading language.

  7. Photomask - Wikipedia

    en.wikipedia.org/wiki/Photomask

    A photomask (also simply called a mask) is an opaque plate with transparent areas that allow light to shine through in a defined pattern. Photomasks are commonly used in photolithography for the production of integrated circuits (ICs or "chips") to produce a pattern on a thin wafer of material (usually silicon ).

  8. Stencil - Wikipedia

    en.wikipedia.org/wiki/Stencil

    Stencils are usually applied in the home with a paint or roller brush along wall borders and as trim. They can also be applied with a painted sponge for a textured effect. Stencil templates can be purchased or constructed individually. Typically they are constructed of flexible plastics, including acetate, mylar, and vinyl.

  9. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1] There are similar techniques that can make an image look like a sketch , an oil painting or an ink painting .