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The acquisition date listed is the date of the agreement between Electronic Arts (EA) and the subject of the acquisition. Unless otherwise noted, the value of each acquisition is listed in U.S. dollars, because EA is headquartered in the U.S. If the value of the acquisition is not listed, then it is undisclosed.
This is a list of largest mergers and acquisitions (M&A) in the video game industry with publicly disclosed deal values.Microsoft's acquisition of Activision Blizzard is the most expensive video game acquisitions of all time followed by Activision-Vivendi Games merger and Take-Two Interactive-Zynga acquisition. 14 of the 20 most expensive video game purchases in video game history occurred ...
Acquisition by Electronic Arts (2006–present) [ edit ] In November 2004, Electronic Arts (EA) announced their intent to purchase all outstanding shares in DICE at a price of 61 kr per share, with the deal's closing deadline scheduled for 27 December. [ 10 ]
Image source: The Motley Fool. Electronic Arts (NASDAQ: EA) Q3 2025 Earnings Call Feb 04, 2025, 5:00 p.m. ET. Contents: Prepared Remarks. Questions and Answers. Call Participants
In July 2018, Electronic Arts acquired the company. [1] ... Release date Title Publisher Genre(s) Platform(s) February 5, 2015 Midnight Star: Industrial Toys
Electronic Arts, with a market capitalization of US$6.7 billion, announced the acquisition of Melbourne-based gaming studio Firemint overnight in a press release for an undisclosed amount. Firemint is recognised as one of the leading game developers on the iOS platform. According to Barry Cottle, General Manager of EA Interactive "The Firemint ...
Stuart Canfield, CFO of Electronic Arts (EA), one of the largest video game publishers in the world, has a front-row seat to how the company and gaming industry have evolved over the years ...
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California.Founded in May 1982 by former Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists".