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  2. List of freeware first-person shooters - Wikipedia

    en.wikipedia.org/wiki/List_of_freeware_first...

    Doom engine: GNU GPL (code), BSD (media) A Doom WAD file intended to be used instead of the copyrighted file from the original Doom and Doom II. The Glorious Mission: Giant Interactive Group 2013-06-20 Windows: Proprietary license Online multiplayer. Developed with the People's Liberation Army of China for use as a recruitment and training tool.

  3. List of Doom ports - Wikipedia

    en.wikipedia.org/wiki/List_of_Doom_ports

    By default, it simulates the behavior of DOOM.EXE and DOOM2.EXE version 1.9 running under Windows 98 (DOS version 7.1), although it will simulate the executables from The Ultimate Doom or Final Doom, as well as versions as early as version 1.666 (the engine version number at which Doom II was released) if it detects their respective IWADs, and ...

  4. Here's 'Doom' running on Windows Notepad somehow - AOL

    www.aol.com/heres-doom-running-windows-notepad...

    A developer has made Doom run in Windows Notepad, the bare-bones text editor that was absolutely not designed to run video games. Humankind's hubris continues to twist the natural order ...

  5. id Tech 4 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_4

    id Tech 4, popularly known as the Doom 3 engine, is a game engine developed by id Software and first used in the video game Doom 3. The engine was designed by John Carmack , who also created previous game engines, such as those for Doom and Quake , which are widely recognized as significant advances in the field.

  6. id Tech 6 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_6

    id Tech 6 is a multiplatform game engine developed by id Software.It is the successor to id Tech 5 and was first used to create the 2016 video game Doom.Internally, the development team also used the codename id Tech 666 to refer to the engine. [1]

  7. Doom engine - Wikipedia

    en.wikipedia.org/wiki/Doom_engine

    Viewed from the top down, all Doom levels are actually two-dimensional, demonstrating one of the key limitations of the Doom engine: room-over-room is not possible. This limitation, however, has a silver lining: a "map mode" can be easily displayed, which represents the walls and the player's position, much like the first image to the right.

  8. MyHouse.wad - Wikipedia

    en.wikipedia.org/wiki/MyHouse.wad

    MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson, more commonly known by "Veddge". It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.

  9. DRL (video game) - Wikipedia

    en.wikipedia.org/wiki/DRL_(video_game)

    DRL (formerly DoomRL), short for Doom, the Roguelike, is a roguelike video game developed by ChaosForge based on the first-person shooters Doom and Doom II. It has been in development since 2002, and was released for Microsoft Windows , Linux and OS X .