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Nine Sols is a 2024 action-platform game developed and published by Red Candle Games.The game is set in an Asian fantasy-inspired futuristic world which Red Candle Games describes as "taopunk", a combination of Taoism and cyberpunk, stating that “we had a clear goal of combining Taoism with cyberpunk, melding sci-fi elements with Eastern mythology."
Allan Salisbury (born 1949), known professionally as Sols, is an Australian comic book writer, best known for his newspaper comic Snake Tales. [ 1 ] [ 2 ] [ 3 ] Salisbury's other creations include Lennie the Loser and Fingers and Foes , the latter helping to establish Salisbury in the United States.
Legacy of Kain: Soul Reaver is a 1999 action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive for the PlayStation and Windows.A port to the Dreamcast developed by Nixxes Software was released in 2000, serving as Nixxes' first project.
Soul Reaver 2 is a 2001 action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive. It is a sequel to Legacy of Kain: Soul Reaver and the third game in the Legacy of Kain series. Originally developed as a PlayStation and Dreamcast project, it was reworked into a PlayStation 2 and Windows title in early production.
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create ...
Square Enix Image Studio Division (Japanese: 株式会社スクウェア・エニックス イメージ・スタジオ部, Hepburn: Kabushiki-gaisha Sukuwea Enikkusu imēji Sutajio Bu) (formerly Visual Works and Image Arts), is a Japan-based CGI animation studio dedicated towards creating video game cut scenes and full-length feature films for Square Enix.
Ruins is a two-issue comic book miniseries, written by Warren Ellis with painted artwork by Terese Nielsen, her husband Cliff Nielsen, and Chris Moeller, who took over for the last 17 pages of the second issue.
The concept for Psychonauts in the Rhombus of Ruin came about during the lead-up to the crowd-sourcing campaign for Psychonauts 2. According to Double Fine's CEO, Tim Schafer , they were looking to see what types of games they could develop with a virtual reality (VR) system, comparing it to the games they had made for the Kinect system earlier.