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It is widely used in computer vision tasks such as image annotation, [2] vehicle counting, [3] activity recognition, [4] face detection, face recognition, video object co-segmentation. It is also used in tracking objects, for example tracking a ball during a football match, tracking movement of a cricket bat, or tracking a person in a video.
Face detection simply answers two question, 1. are there any human faces in the collected images or video? 2. where is the face located? Face-detection algorithms focus on the detection of frontal human faces. It is analogous to image detection in which the image of a person is matched bit by bit. Image matches with the image stores in database ...
Artificial intelligence and machine learning techniques are used in video games for a wide variety of applications such as non-player character (NPC) control and procedural content generation (PCG). Machine learning is a subset of artificial intelligence that uses historical data to build predictive and analytical models.
AI applications analyze media content such as movies, TV programs, advertisement videos or user-generated content. The solutions often involve computer vision. Typical scenarios include the analysis of images using object recognition or face recognition techniques, or the analysis of video for scene
OpenAI Five is a computer program by OpenAI that plays the five-on-five video game Dota 2. Its first public appearance occurred in 2017, where it was demonstrated in a live one-on-one game against the professional player Dendi, who lost to it. The following year, the system had advanced to the point of performing as a full team of five, and ...
TensorFlow is an open source software library powered by Google Brain that allows anyone to utilize machine learning by providing the tools to train one's own neural network. [2] The tool has been used to develop software using deep learning models that farmers use to reduce the amount of manual labor required to sort their yield, by training ...
The Viola–Jones object detection framework is a machine learning object detection framework proposed in 2001 by Paul Viola and Michael Jones. [1] [2] It was motivated primarily by the problem of face detection, although it can be adapted to the detection of other object classes.
Concretely, the conditional GAN game is just the GAN game with class labels provided: (,):=, [ (,)] +, [ ((,))] where is a probability distribution over classes, () is the probability distribution of real images of class , and () the probability distribution of images generated by the generator when given class label .