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  2. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

  3. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    These generation systems create numerous pixel- or voxel-based biomes with distribution of resources, objects, and creatures. The player frequently has the ability to adjust some of the generation parameters, such as specifying the amount of water coverage in a world. Examples of such games include Dwarf Fortress, Minecraft, and Vintage Story.

  4. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [unreliable source] Astroneer: 2019

  5. Minecraft Earth - Wikipedia

    en.wikipedia.org/wiki/Minecraft_Earth

    The game was free-to-play, and supported Android and iOS smartphones. [10] [11] During Microsoft Build 2015, Microsoft's HoloLens team unveiled an augmented reality version of Minecraft. [12] On 8 May 2019, a teaser trailer was released which showed a Muddy Pig. [13] Minecraft Earth was announced during Minecraft 's 10th anniversary in May 2019 ...

  6. Greenfield (Minecraft) - Wikipedia

    en.wikipedia.org/wiki/Greenfield_(Minecraft)

    According to Planet Minecraft statistics, Greenfield is the third-most downloaded Minecraft map of all time. [ 6 ] Greenfield is designed to resemble the West Coast of the United States, heavily inspired by Los Angeles , [ 2 ] and is built to a one-to-one scale, with each block's size being one cubic meter. [ 7 ]

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  8. MojoWorld Generator - Wikipedia

    en.wikipedia.org/wiki/MojoWorld_Generator

    MojoWorld could generate entire planets through mathematics and procedural generation, using a simple graphical interface and a planet-generation Wizard. [1] The resulting terrain could then be navigated in 3D space much like a videogame, allowing users to easily find exactly the right place for a scenic landscape picture.

  9. Random map - Wikipedia

    en.wikipedia.org/wiki/Random_map

    Random maps typically have a certain theme - for example a naval random map with many small islands, or a 'gold rush' map with a large amount of gold in the center of the map. The type of random map may also influence the game's artificial intelligence, with the AI employing different strategies optimized for each random map.