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ISBN 978-0-7869-5495-7. Richard Baker, Bruce R. Cordell (August 2010). Marauders of the Dune Sea. Wizards of the Coast. ISBN 978-0-7869-5494-0. Adventures. Bloodsand Arena (Free RPG Day, June 2010) Marauders of the Dune Sea (August 2010)
Dark Souls [a] is a dark fantasy action role-playing game series developed by FromSoftware and published by Bandai Namco Entertainment.Created by Hidetaka Miyazaki, the series began with the release of Dark Souls (2011) and has seen two sequels, Dark Souls II (2014) and Dark Souls III (2016).
The original Windows version of the game was less well-received, with criticism directed at several technical issues. By April 2013, the game had sold over two million copies worldwide. Its success led to the development of two sequels— Dark Souls II (2014) and Dark Souls III (2016)—while a remastered version was released in 2018.
Sif, the Great Grey Wolf (Japanese: 灰色の大狼シフ, Hepburn: Hai'iro no Dairō Shifu) is a character and boss in the 2011 action role-playing game Dark Souls.A wolf that has grown to a massive size, it protects the grave of its deceased master, Knight Artorias the Abysswalker, and the Covenant of Artorias, a ring that allows its wearer to traverse the Abyss, a dark void normally ...
The game requires the player to explore areas and progress through them by fighting bosses at certain points. Artorias of the Abyss adds a new area, Oolacile, that can be accessed after obtaining the "Broken Pendant" item. The area includes four bosses and other optional miniboss fights.
In video games, a boss is a significantly powerful non-player character created as an opponent to players. [1] A fight with a boss character is referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the players have faced up to that point in a game.
Additional music was written by Dark Souls composer Motoi Sakuraba, with a single boss theme each by Tsukasa Saitoh and Nobuyoshi Suzuki. [21] Dark Souls III was released in Japan for PlayStation 4 and Xbox One on March 24, 2016, [22] and released worldwide, along with the Microsoft Windows version, on April 12, 2016. [23]
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).