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  2. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    Release date: March 11, 2010 OpenGL 4.0 was released alongside version 3.3. It was designed for hardware able to support Direct3D 11. As in OpenGL 3.0, this version of OpenGL contains a high number of fairly inconsequential extensions, designed to thoroughly expose the abilities of Direct3D 11-class hardware.

  3. Comparison of image viewers - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_image_viewers

    Native 32 and 64-bit, Tethered shooting (MTP/PTP over USB), Multicore-aware, DirectX accelerated, HD Photo / JPEG XR support. FastStone Image Viewer: Yes individual, linear Yes EXIF, JPEG comment Yes many Yes Yes lossless transitions Yes

  4. Windows 11, version 22H2 - Wikipedia

    en.wikipedia.org/wiki/Windows_11,_version_22H2

    The Windows 11 2022 Update [1] (also known as version 22H2 [2] [3] and codenamed "Sun Valley 2") is the first major update to Windows 11. It carries the build number 10.0.22621. It carries the build number 10.0.22621.

  5. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    Qt 5 uses ANGLE as the default renderer for its OpenGL ES 2.0 API wrapper and other Qt elements which use it on Windows. [10] Godot uses ANGLE as an option for compatibility renderer for Windows and MacOS platforms starting with Godot 4.2 [16] [17] Candy Crush Saga uses ANGLE as the default renderer in its Windows Store version of the ...

  6. OpenGL Utility Library - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Utility_Library

    The OpenGL Utility Library (GLU) is a computer graphics library for OpenGL. It consists of a number of functions that use the base OpenGL library to provide higher-level drawing routines from the more primitive routines that OpenGL provides. It is usually distributed with the base OpenGL package.

  7. OpenSceneGraph - Wikipedia

    en.wikipedia.org/wiki/OpenSceneGraph

    Features in version 2.8.4: [9] VS2010 build support; Features in version 3.0.0: [10] OpenGL ES 1.1, and OpenGL ES 2.0 support; OpenGL 3.x and 4.x support along with associated OpenGL extensions; Support for Android on tablets and phones; Support for IOS on tablets and phones (end users applications have already been accepted on the App Store)

  8. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    It is a default backend for both Google Chrome and Mozilla Firefox on Windows platforms and works by translating WebGL and OpenGL calls to available platform-specific APIs. ANGLE currently provides access to OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11 APIs. [ 17 ] ″[

  9. IrfanView - Wikipedia

    en.wikipedia.org/wiki/IrfanView

    IrfanView (/ ˈ ɪər f æ n v j uː /) is an image viewer, editor, organiser and converter program for Microsoft Windows. [5] [6] [7] It can also play video and audio files, and has some image creation and painting capabilities. IrfanView is free for non-commercial use; commercial use requires paid registration. [5]