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Defensive design is the practice of planning for contingencies in the design stage of a project or undertaking. Essentially, it is the practice of anticipating all possible ways that an end-user could misuse a device, and designing the device so as to make such misuse impossible, or to minimize the negative consequences.
Defensive programming is a form of defensive design intended to develop programs that are capable of detecting potential security abnormalities and make predetermined responses. [1] It ensures the continuing function of a piece of software under unforeseen circumstances.
Defensive computing is a form of practice for computer users to help reduce the risk of computing problems, by avoiding dangerous computing practices. The primary goal of this method of computing is to be able to anticipate and prepare for potentially problematic situations prior to their occurrence, despite any adverse conditions of a computer system or any mistakes made by other users.
In modern English usage, the informal term idiot-proof or foolproof describes designs that cannot be misused either inherently, or by use of defensive design principles. The implication is that the design is usable even by someone of low intelligence who would not use it properly. The term "foolproof" originates in 1902. [1]
CTFs have been shown to be an effective way to improve cybersecurity education through gamification. [6] There are many examples of CTFs designed to teach cybersecurity skills to a wide variety of audiences, including PicoCTF, organized by the Carnegie Mellon CyLab, which is oriented towards high school students, and Arizona State University supported pwn.college.
[8] In contrast to a metal chain, which is famously only as strong as its weakest link, the defense in depth strategy aims at a structure where, should one defensive measure fail, other measures will continue to provide protection. [9] Recall the earlier discussion about administrative controls, logical controls, and physical controls.
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Design by contract (DbC), also known as contract programming, programming by contract and design-by-contract programming, is an approach for designing software. It prescribes that software designers should define formal , precise and verifiable interface specifications for software components , which extend the ordinary definition of abstract ...