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The motor from a 3.5 in floppy disk drive. The coils, arranged radially, are made from copper wire coated with blue insulation. The rotor (upper right) has been removed and turned upside-down. The gray ring inside its cup is a permanent magnet. This particular motor is an outrunner, with the stator inside the rotor. DC brushless ducted fan. The ...
The features of a radial flux motor are placed on the sides. The copper windings are wrapped around slots. [1] A traditional radial flux BLDC motor places a rotor made of permanent magnets inside the stator. The stator contains support known as a yoke, which is outfitted with "teeth", individually wrapped with electromagnetic coils.
Other than the motor, other parts of a complete direct-drive wheelbase include a rotary encoder (the position sensor), a controller board (that translate the FFB data from the game into steering wheel forces), and a motor driver board (servo drive), which fits into a slot of the controller board, and that controls the position, velocity and ...
TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [ 2 ]
SubLogic Flight Simulator series. FS1 Flight Simulator; Flight Simulator II (Sublogic) Microsoft Flight Simulator series Flight Simulator 1.0; Flight Simulator 2.0; Flight Simulator 3.0; Flight Simulator 4.0; Flight Simulator 5.0; Flight Simulator 5.1; Flight Simulator 95; Flight Simulator 98; Flight Simulator 2000; Flight Simulator 2002
Vector control, also called field-oriented control (FOC), is a variable-frequency drive (VFD) control method in which the stator currents of a three-phase AC or brushless DC electric motor are identified as two orthogonal components that can be visualized with a vector. One component defines the magnetic flux of the motor, the other the torque ...
Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.
In high-speed motors, this effect is usually negligible, as the frequency at which it occurs is too high to significantly affect system performance; direct-drive units will suffer more from this phenomenon unless additional inertia is added (i.e. by a flywheel) or the system uses feedback to actively counter the effect.