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M-learning, or mobile learning, is a form of distance education or technology enhanced active learning where learners use portable devices such as mobile phones to learn anywhere and anytime. The portability that mobile devices provide allows for learning anywhere, hence the term "mobile" in "mobile learning."
Microlearning refers to a set of compact e-learning modules that are designed to reduce learner fatigue. The modules can be educational, professional, or skill-based, and are usually designed to be less than 20 minutes long, with a single learning objective or topic. [1]
"Educational design and networked learning: patterns, pattern languages and design practice". Australasian Journal of Educational Technology. 21 (1): 82– 101. doi: 10.14742/ajet.1344. Haberman, Bruria (June 2006). "Pedagogical patterns: a means for communication within the CS teaching community of practice". Computer Science Education. 16 (2 ...
An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation.
The philosophy of education is the branch of applied philosophy that examines many of the fundamental assumptions underlying the theory and practice of education. It explores education both as a process and a discipline while seeking to provide precise definitions of its nature and distinctions from other phenomena.
Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods.
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Universal design calls for "the design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design". [7] UDL applies this general idea to learning: that curriculum should, from the outset, be designed to accommodate all kinds of learners. [ 1 ]