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The Metric Marvels was released on VHS for educational buyers only in 1979 by Newell and Yohe, Inc.; Center for Humanities Mount Kisco, NY. This release was in color and included one videocassette (approximately 17 min., 30 sec.) and seven teacher's guides, described as "seven 2 1/2 minute segments in which four animated superheroes explain the ...
EverythingMom: “40 Fun Scavenger Hunt Riddles for Kids and Teens” IDTech : “The ultimate list of indoor & outdoor scavenger hunt clues for kids!” Coolest Kid Birthday Parties : “Coolest ...
With the explosion of mobile apps, there has also been an explosion of how Scavenger Hunts can be used within an app. Beyond the typical find and return method of a scavenger hunt, apps now allow for participants to snap photos, take videos, answer questions, GPS check-ins, scan QR codes and more directly in an app. Vastly expanding the concept ...
The K-SADS-PL is used to screen for affective and psychotic disorders as well as other disorders, including, but not limited to Major Depressive Disorder, Mania, Bipolar Disorders, Schizophrenia, Schizoaffective Disorder, Generalized Anxiety, Obsessive Compulsive Disorder, Attention Deficit Hyperactivity Disorder, Conduct Disorder, Anorexia Nervosa, Bulimia, and Post-Traumatic Stress Disorder. [4]
The English suffix-mania denotes an obsession with something; a mania. The suffix is used in some medical terms denoting mental disorders . It has also entered standard English and is affixed to many different words to denote enthusiasm or obsession with that subject.
The first Internet Scavenger Hunt was developed in 1992 by Rick Gates. [1] He was a professor at the University of California at the time. He created the hunt to encourage adults to explore the resources on the Internet. [2] Gates distributed the questions to various Usenet newsgroups, LISTSERV discussion lists, and Gopher and FTP sites.
The age of the youth also may matter. Although the Child Mania Rating Scale has been shown to be a valid and reliable measure of mania in children, one concern is that its validity might change as the youth becomes an adolescent, and parents or teachers have less influence and awareness about the youth's behavior outside of the home or school. [31]
The Greatest International Scavenger Hunt the World Has Ever Seen (GISHWHES, pronounced gish-wes) [1] (shortened to just "GISH") was an annual week-long competitive media scavenger hunt originally held each October or November, but more recently each August. Teams of five to 15 (previously nine to 15 before 2022) competitors earned points for ...