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In this setting the Mages may benefit from the phases of the moons. Thus, good-aligned mages benefit from the phase of Solinari, for example. Clerics can choose one from a handful of deities in this game, and may receive varying bonuses depending on the choice. Instead of the Paladin, the Knight of Solamnia is an available class. This class ...
Death Knights of Krynn is the second in a three-part series of Dragonlance Advanced Dungeons & Dragons "Gold Box" role-playing video games, published by Strategic Simulations. [2] The game was released in 1991. [3] The story is a continuation of the events after Champions of Krynn [4] and is followed by The Dark Queen of Krynn.
Several games in the Castlevania series feature 'Dáinsleif' as a usable weapon. Mobile Suit Gundam: Iron-Blooded Orphans The Dainsleif was introduced as a banned weapon of war. It was a mobile suit hand held rail gun that fired rods at hyper velocity that would rip through anything it hit with ease.
Soth was a Knight of the Rose, the most esteemed rank of knight in the Knights of Solamnia, and married. While on a trip he encountered a band of ogres attacking elven priestesses ; Soth fell in love with the fairest priestess, the Silvanesti Elf Isolde Denissa, and eventually managed to seduce her, bringing her back to Dargaard Keep as a ...
The first section of the book is concerned with mundane weapons and armor. It introduces many new weapons, such as the Gyrspike, a sword with a spiked ball attached to the hilt by a chain. As well, the section lists the different weapons used throughout the different cultures and time periods, and the names they were known by.
Blood Sword is a series of gamebooks created by Oliver Johnson and Dave Morris and published by Knight Books in the late 1980s. The books were illustrated by Russ Nicholson and the maps supplied by Geoff Wingate .
An illustration of a misericorde from a 1908 textbook. A misericorde (/ ˌ m ɪ z ər ɪ ˈ k ɔːr d / or /-z ɛr ɪ-/; from French miséricorde, "mercy"; itself derived from the Latin misericordia, "act of mercy") was a long and narrow knife used during the High Middle Ages to deliver mercy killings to mortally wounded knights, as it was designed to be thin enough to strike through the gaps ...
Video games and fantasy role-playing games feature a great variety of magical armaments, most commonly represented by swords and similar archetypal weapons. These swords are rarely unique, and in many role-playing scenarios, magical weapons are so ubiquitous that the player characters are expected to come into possession of them as a matter of ...