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  2. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Because of this, if an interface method needs to return a promise object, but itself does not require await in the body to wait on any asynchronous tasks, it does not need the async modifier either and can instead return a promise object directly.

  3. Comparison of synchronous and asynchronous signalling

    en.wikipedia.org/wiki/Comparison_of_synchronous...

    The need for synchronization [ edit ] Whenever an electronic device transmits digital (and sometimes analogue) data to another, there must be a certain rhythm established between the two devices, i.e., the receiving device must have some way of, within the context of the fluctuating signal that it's receiving, determining where each unit of ...

  4. Synchronization (computer science) - Wikipedia

    en.wikipedia.org/wiki/Synchronization_(computer...

    Synchronization is designed to be cooperative, demanding that every thread follow the synchronization mechanism before accessing protected resources for consistent results. Locking, signaling, lightweight synchronization types, spinwait and interlocked operations are mechanisms related to synchronization in .NET." [11]

  5. Asynchrony (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Asynchrony_(computer...

    Asynchrony, in computer programming, refers to the occurrence of events independent of the main program flow and ways to deal with such events. These may be "outside" events such as the arrival of signals, or actions instigated by a program that take place concurrently with program execution, without the program hanging to wait for results. [1]

  6. Asynchronous I/O - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_I/O

    Each LWP or thread itself uses traditional blocking synchronous I/O, which simplifies programming logic; this is a common paradigm used in many programming languages including Java and Rust. Multithreading needs to use kernel-provided synchronization mechanisms and thread-safe libraries. This method is not most suitable for extremely large ...

  7. Synchronization - Wikipedia

    en.wikipedia.org/wiki/Synchronization

    Synchronization is the coordination of events to operate a system in unison. For example, the conductor of an orchestra keeps the orchestra synchronized or in time . Systems that operate with all parts in synchrony are said to be synchronous or in sync —and those that are not are asynchronous .

  8. Data synchronization - Wikipedia

    en.wikipedia.org/wiki/Data_synchronization

    Data synchronization is the process of establishing consistency between source and target data stores, and the continuous harmonization of the data over time. It is fundamental to a wide variety of applications, including file synchronization and mobile device synchronization.

  9. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    Futures are a particular case of the synchronization primitive "events," which can be completed only once. In general, events can be reset to initial empty state and, thus, completed as many times as desired. [11] An I-var (as in the language Id) is a future with blocking semantics as defined above.