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Final Fantasy XI is a massively multiplayer online role-playing game (MMORPG), and differs from previous titles in the series in several ways. Unlike the predefined main characters of previous Final Fantasy titles, players are able to customize their characters in limited ways, including selecting from one of five races and choosing their gender, facial style, hair color, body size, job, and ...
Final Fantasy Grandmasters was a mobile MMORPG spin-off of Final Fantasy XI, developed by CROOZ and published by Square Enix.It saw a Japan-only release on September 30, 2015 for iOS and Android following a closed beta that summer. [1]
Final Fantasy [a] is a science fantasy anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square).The franchise centers on a series of fantasy role-playing video games.
Kazushige Nojima (野島 一成, Nojima Kazushige, born January 20, 1964) is a Japanese video game writer.He is best known for writing several installments of Square Enix's Final Fantasy franchise—namely Final Fantasy VII and its spin-offs Advent Children and Crisis Core, Final Fantasy VIII, and Final Fantasy X and X-2—in addition to the Kingdom Hearts series, [1] the Glory of Heracles ...
Skills & Powers is a supplement which presents new rules that broadened character abilities, bringing these abilities together into groups and adding "character point" values. Players purchase abilities for their characters, as long as the character has enough points to spend and that the group for that ability is available for the class and ...
Comparing the non-human races in Final Fantasy IX with those of XII, the developers have stated that the former were modeled after humans, while the latter were fundamentally different in terms of biological characteristics. [5] These non-human races include Bangaa, Viera, Seeq, and Moogles. In the game, humans are referred to as Humes.
In North America, Final Fantasy XII shipped approximately 1.5 million copies in its first week. [141] It was the fourth best-selling PlayStation 2 game of 2006 worldwide. [142] As of March 2007, the game had shipped over 5.2 million copies worldwide. [143] By November 2009, over 6 million copies of the game were sold worldwide on PlayStation 2 ...
The world's open design was inspired by MMORPGs such as Final Fantasy XI, described by Abe as a "tourist guide style". [96] Each island was designed to have a definite feel and theme, while their construction was handled by separate small teams, with the content for each area held and quality-controlled by each team.