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  2. Spore (2008 video game) - Wikipedia

    en.wikipedia.org/wiki/Spore_(2008_video_game)

    Spore was released after several delays to generally favorable reviews. Praise was given for the fact that the game allowed players to create customized creatures, vehicles, and buildings. Spore was criticized for its gameplay which was seen as shallow by many reviewers; GameSpot remarked

  3. Spore Creature Creator - Wikipedia

    en.wikipedia.org/wiki/Spore_Creature_Creator

    IGN revealed that the Spore Creature Creator utility would be available in two different versions on June 17, 2008. [4] There was a paid version (for $9.95) and a free demo that was downloadable from Spore.com and included for free, bundled with The SimCity Box. The free version of the editor only contained 25% of the available creature parts ...

  4. Development of Spore - Wikipedia

    en.wikipedia.org/wiki/Development_of_Spore

    Spore is a video game developed by Maxis and designed by Will Wright, released in September 2008.The game has drawn wide attention for its ability to simulate the development of a species on a galactic scope, using its innovation of user-guided evolution via the use of procedural generation for many of the components of the game, providing vast scope and open-ended gameplay.

  5. Spore Creature Creator Goes 2-D - AOL

    www.aol.com/news/2009-09-16-spore-creature...

    Last year's release of Spore did the near-impossible. It let players create cute, ugly or bizarre creatures with just a few clicks, and then take those little buggers into a game where they would ...

  6. Will Wright (game designer) - Wikipedia

    en.wikipedia.org/wiki/Will_Wright_(game_designer)

    The son of a plastics engineer and an actress, Wright was born on January 20, 1960, in Atlanta, Georgia. [6] [7] He attended a Montessori school until the age of nine. [6]When his father died of leukemia the same year, Wright moved to Baton Rouge, Louisiana with his mother and his younger sister. [6]

  7. Maxis - Wikipedia

    en.wikipedia.org/wiki/Maxis

    The former logo of Maxis, used until 2012 Will Wright, Maxis co-founder. Maxis was founded in 1987 by Will Wright and Jeff Braun to help publish SimCity on home computers. . Before then, the game was only available on a limited basis on the Commodore 64 due to few publishers showing any interest in porting a non-traditional game without definite "win" and "lose" condi

  8. Peter Molyneux - Wikipedia

    en.wikipedia.org/wiki/Peter_Molyneux

    Peter Douglas Molyneux OBE (/ ˈ m ɒ l ɪ nj uː /; born 5 May 1959) [2] [3] is an English video game designer and programmer.He created the god games Populous, Dungeon Keeper, and Black & White, as well as Theme Park, the Fable series, Curiosity: What's Inside the Cube?, and Godus.

  9. Darkspore - Wikipedia

    en.wikipedia.org/wiki/Darkspore

    Darkspore is a video game that borrowed creature editing technology from Spore.It was described as "a fast-paced, science fiction action role-playing game in which the player battled across alien worlds to save the galaxy from the mutated forces of Darkspore". [5]