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A 4-bit synchronous counter using JK flip-flops. In a synchronous counter, the clock inputs of the flip-flops are connected, and the common clock simultaneously triggers all flip-flops. Consequently, all of the flip-flops change state at the same time (in parallel). For example, the circuit shown to the right is an ascending (up-counting) four ...
SDDL—Security Descriptor Definition Language; SDH—Synchronous Digital Hierarchy; SDI—Single-Document Interface; SEC—Single Edge Contact; SDIO—Secure Digital Input Output; SDK—Software Development Kit; SDL—Simple DirectMedia Layer; SDN—Service Delivery Network; SDP—Session Description Protocol; SDR—Software-Defined Radio
A synchronous programming language is a computer programming language optimized for programming reactive systems. Computer systems can be sorted in three main classes: Transformational systems take some inputs, process them, deliver their outputs, and terminate their execution. A typical example is a compiler.
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Counter machine, a subclass of register machines; Counter (digital), an electronic device, mechanical device, or computer program for counting; Loop counter, the variable that controls the iterations of a loop; Jeton, a reckoning counter used on reckoning boards for calculations; Mechanical counter, a digital counter using mechanical components
In programming language theory, semantics is the field concerned with the rigorous mathematical study of the meaning of programming languages. It does so by evaluating the meaning of syntactically valid strings defined by a specific programming language, showing the computation involved. In such a case that the evaluation would be of ...
Concurrent and parallel programming languages involve multiple timelines. Such languages provide synchronization constructs whose behavior is defined by a parallel execution model. A concurrent programming language is defined as one which uses the concept of simultaneously executing processes or threads of execution as a means of structuring a ...
In computer programming, a callback is a function that is stored as data (a reference) and designed to be called by another function – often back to the original abstraction layer. A function that accepts a callback parameter may be designed to call back before returning to its caller which is known as synchronous or blocking .