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League of Legends is the world's largest esport, with an international competitive scene consisting of multiple regional leagues that culminate in an annual League of Legends World Championship. The 2019 event registered over 100 million unique viewers, peaking at a concurrent viewership of 44 million during the finals .
The event dispatching thread (EDT) is a background thread used in Java to process events from the Abstract Window Toolkit (AWT) graphical user interface event queue. It is an example of the generic concept of event-driven programming, that is popular in many other contexts than Java, for example, web browsers, or web servers.
One form of HOL blocking in HTTP/1.1 is when the number of allowed parallel requests in the browser is used up, and subsequent requests need to wait for the former ones to complete. HTTP/2 addresses this issue through request multiplexing, which eliminates HOL blocking at the application layer, but HOL still exists at the transport (TCP) layer ...
Spinning Wait Cursor as seen in OS X El Capitan. The spinning pinwheel is a type of progress indicator and a variation of the mouse pointer used in Apple's macOS to indicate that an application is busy. [1] Officially, the macOS Human Interface Guidelines refer to it as the spinning wait cursor, [2] but it is also known by
The Windows wait cursor, informally the Blue circle of death (known as the hourglass cursor until Windows Vista) is a throbber that indicates that an application is busy performing an operation. It can be accompanied by an arrow if the operation is being performed in the background. The wait cursor can display on programs using the Windows API.
Another use of a priority queue is to manage the events in a discrete event simulation. The events are added to the queue with their simulation time used as the priority. The execution of the simulation proceeds by repeatedly pulling the top of the queue and executing the event thereon. See also: Scheduling (computing), queueing theory
A follow-up paper by Kogan and Petrank [20] provided a method for making wait-free algorithms fast and used this method to make the wait-free queue practically as fast as its lock-free counterpart. A subsequent paper by Timnat and Petrank [ 21 ] provided an automatic mechanism for generating wait-free data structures from lock-free ones.
A ready queue or run queue is used in computer scheduling. Modern computers are capable of running many different programs or processes at the same time. However, the CPU is only capable of handling one process at a time. Processes that are ready for the CPU are kept in a queue for "ready" processes. Other processes that are waiting for an ...