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  2. League of Legends - Wikipedia

    en.wikipedia.org/wiki/League_of_Legends

    League of Legends is the world's largest esport, with an international competitive scene consisting of multiple regional leagues that culminate in an annual League of Legends World Championship. The 2019 event registered over 100 million unique viewers, peaking at a concurrent viewership of 44 million during the finals .

  3. Event dispatching thread - Wikipedia

    en.wikipedia.org/wiki/Event_dispatching_thread

    The event dispatching thread (EDT) is a background thread used in Java to process events from the Abstract Window Toolkit (AWT) graphical user interface event queue. It is an example of the generic concept of event-driven programming, that is popular in many other contexts than Java, for example, web browsers, or web servers.

  4. Elo hell - Wikipedia

    en.wikipedia.org/wiki/Elo_hell

    Elo hell (also known as MMR hell) is a video gaming term used in MOBAs and other multiplayer online games with competitive modes. [1] It refers to portions of the matchmaking ranking spectrum where individual matches are of poor quality, and are often determined by factors such as poor team coordination which are perceived to be outside the individual player's control.

  5. League of Legends Championship of The Americas - Wikipedia

    en.wikipedia.org/wiki/League_of_Legends...

    The League of Legends Championship of The Americas (LTA), also known as the League of The Americas, is the top level of professional League of Legends in the Americas, which includes the United States, Canada, Latin America and the Caribbean. The esports league is run by Riot Games and has sixteen teams split into two conferences, North and ...

  6. Head-of-line blocking - Wikipedia

    en.wikipedia.org/wiki/Head-of-line_blocking

    One form of HOL blocking in HTTP/1.1 is when the number of allowed parallel requests in the browser is used up, and subsequent requests need to wait for the former ones to complete. HTTP/2 addresses this issue through request multiplexing, which eliminates HOL blocking at the application layer, but HOL still exists at the transport (TCP) layer ...

  7. Non-blocking algorithm - Wikipedia

    en.wikipedia.org/wiki/Non-blocking_algorithm

    The difference between wait-free and lock-free is that wait-free operation by each process is guaranteed to succeed in a finite number of steps, regardless of the other processors. In general, a lock-free algorithm can run in four phases: completing one's own operation, assisting an obstructing operation, aborting an obstructing operation, and ...

  8. kqueue - Wikipedia

    en.wikipedia.org/wiki/Kqueue

    In contrast to epoll, kqueue uses the same function to register and wait for events, and multiple event sources may be registered and modified using a single call. The changelist array can be used to pass modifications (changing the type of events to wait for, register new event sources, etc.) to the event queue, which are applied before ...

  9. Process state - Wikipedia

    en.wikipedia.org/wiki/Process_state

    A ready queue or run queue is used in computer scheduling. Modern computers are capable of running many different programs or processes at the same time. However, the CPU is only capable of handling one process at a time. Processes that are ready for the CPU are kept in a queue for "ready" processes. Other processes that are waiting for an ...