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  2. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.

  3. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    An animated example solve has been made for each of them. The scrambling move sequence used in all example solves is: U2 B2 R' F2 R' U2 L2 B2 R' B2 R2 U2 B2 U' L R2 U L F D2 R' F'. Use the buttons at the top right to navigate through the solves, then use the button bar at the bottom to play the solving sequence. Example solves.

  4. Wristlock - Wikipedia

    en.wikipedia.org/wiki/Wristlock

    Rotational wristlock by an Aikido instructor. A rotational wristlock (in budo referred to as kote hineri, and in Aikido referred to as a type of sankyō, 三教, "third teaching") [5] [6] is a very common type of wristlock, and involves forced supination or pronation of the wrist, and is typically applied by grabbing and twisting the hand.

  5. Wrist pain - Wikipedia

    en.wikipedia.org/wiki/Wrist_pain

    Wrist structures prone to injury are the triangular fibrocartilage complex and the scapholunate ligament. [1] Wrist sprains may occur when a ligament is ruptured or lacerated in severe trauma, stretched or twisted. [1] Commonly, wrist pain is caused by sudden load-bearing or twisting effects, such as falling from a height with an outstretched ...

  6. Easy Money (board game) - Wikipedia

    en.wikipedia.org/wiki/Easy_Money_(board_game)

    Easy Money or The Game of Easy Money was a board game introduced by Milton Bradley Company in 1935. Like Monopoly, the game is based on The Landlord's Game in the movement of pieces around the board, the use of cards, properties that can be purchased, and houses that can be established on them.

  7. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    How to Solve It suggests the following steps when solving a mathematical problem: First, you have to understand the problem. [2] After understanding, make a plan. [3] Carry out the plan. [4] Look back on your work. [5] How could it be better?

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.