enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Grid method multiplication - Wikipedia

    en.wikipedia.org/wiki/Grid_method_multiplication

    The grid method (also known as the box method) of multiplication is an introductory approach to multi-digit multiplication calculations that involve numbers larger than ten. Because it is often taught in mathematics education at the level of primary school or elementary school , this algorithm is sometimes called the grammar school method.

  3. FOIL method - Wikipedia

    en.wikipedia.org/wiki/FOIL_method

    The FOIL method is a special case of a more general method for multiplying algebraic expressions using the distributive law. The word FOIL was originally intended solely as a mnemonic for high-school students learning algebra. The term appears in William Betz's 1929 text Algebra for Today, where he states: [2]

  4. Algebra tile - Wikipedia

    en.wikipedia.org/wiki/Algebra_tile

    This method of using algebra tiles to multiply polynomials is known as the area model [3] and it can also be applied to multiplying monomials and binomials with each other. An example of multiplying binomials is (2x+1)×(x+2) and the first step the student would take is set up two positive x tiles and one positive unit tile to represent the ...

  5. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    The grid method (or box method) is an introductory method for multiple-digit multiplication that is often taught to pupils at primary school or elementary school. It has been a standard part of the national primary school mathematics curriculum in England and Wales since the late 1990s. [3]

  6. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    The method for general multiplication is a method to achieve multiplications with low space complexity, i.e. as few temporary results as possible to be kept in memory. This is achieved by noting that the final digit is completely determined by multiplying the last digit of the multiplicands. This is held as a temporary result.

  7. Chisanbop - Wikipedia

    en.wikipedia.org/wiki/Chisanbop

    The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.

  8. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    Karatsuba multiplication of az+b and cz+d (boxed), and 1234 and 567 with z=100. Magenta arrows denote multiplication, amber denotes addition, silver denotes subtraction and cyan denotes left shift. (A), (B) and (C) show recursion with z=10 to obtain intermediate values. The Karatsuba algorithm is a fast multiplication algorithm.

  9. Binary multiplier - Wikipedia

    en.wikipedia.org/wiki/Binary_multiplier

    This method is mathematically correct and has the advantage that a small CPU may perform the multiplication by using the shift and add features of its arithmetic logic unit rather than a specialized circuit. The method is slow, however, as it involves many intermediate additions. These additions are time-consuming.