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  2. Frequency (video game) - Wikipedia

    en.wikipedia.org/wiki/Frequency_(video_game)

    The game features eight different 'arenas' that the player could attempt the song in. These arenas, as well as the tracks and notes, take on the appearance of Tron -style graphics, including limited video screens that would show the player's FreQ if the player was doing well, or static if the player was about to run out of power.

  3. Music of the Mother series - Wikipedia

    en.wikipedia.org/wiki/Music_of_the_Mother_series

    The Mother series is a role-playing video game series created by Shigesato Itoi for Nintendo. The series started in 1989 with the Japan-only release of Mother, which was followed up by Mother 2, released as EarthBound outside Japan, for the Super NES in 1994. A second sequel was released in Japan only, Mother 3, for the Game Boy Advance in 2006.

  4. Chiptune - Wikipedia

    en.wikipedia.org/wiki/Chiptune

    The first video game to feature continuous melodic background music was Rally-X, an arcade game released by Namco in 1980, featuring a simple tune that repeats continuously during gameplay. [22] It was also one of the earliest games to use a digital-to-analog converter to produce sampled sounds. [ 23 ]

  5. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...

  6. Play-Yan - Wikipedia

    en.wikipedia.org/wiki/Play-Yan

    The Play-Yan is also compatible with the Game Boy Player, but compressed video does not play back as nicely on a television screen as it does on a small, portable screen. Therefore, the Game Boy Player is a somewhat unsuitable platform as well, at least compared to any standard DVD player. The adapter has its own integrated headphone port, but ...

  7. Alberto José González - Wikipedia

    en.wikipedia.org/wiki/Alberto_José_González

    Alberto José González Pedraza (born 29 July 1972) is a Spanish video game graphic artist, music composer, designer, producer, and co-founder of Bit Managers and Abylight, who has worked on a variety of titles, most notably games released by French video game publisher Infogrames. He has composed music for or worked on over 60 games, ranging ...

  8. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    Music marketing agency Electric Artists conducted a study that revealed a number of interesting statistics surrounding "hard-core gamers" and their music habits: 40% of hard-core gamers bought the CD after hearing a song they liked in a video game, 73% of gamers said soundtracks within games help sell more CDs, and 40% of respondents said a ...

  9. Music of the Final Fantasy series - Wikipedia

    en.wikipedia.org/wiki/Music_of_the_Final_Fantasy...

    A Video Game Symphony world tour from 2006 onwards, for which Nobuo Uematsu composed the opening fanfare that accompanies each performance. [78] [79] Final Fantasy music was played at the Symphonic Game Music Concert series, a series of annual German video game music concerts notable for being the first of their kind outside Japan, from 2003 to ...