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  2. Connect6 - Wikipedia

    en.wikipedia.org/wiki/Connect6

    In theory, the game board can be any finite size from 1×1 up (integers only), or it could be of infinite size. However, boards that are too small may lack strategy (boards smaller than 6×6 are automatic draws), and extremely large or infinite boards are of little practical use. 19×19 Go boards might be the most convenient.

  3. Luzhanqi - Wikipedia

    en.wikipedia.org/wiki/Luzhanqi

    Players at opposite ends team up to defend against the other pair; the game ends when both players of a team has their flags captured, or when all sides are unable to defeat each other and thus agree to a draw. If a player has his flag captured, he must admit defeat, thus removing all of his pieces off the board.

  4. Aggravation (board game) - Wikipedia

    en.wikipedia.org/wiki/Aggravation_(board_game)

    The name Aggravation was trademarked by BERL Industries, which filed its application on April 10, 1959. [1] A contemporary patent filed by Howard P. Wilde, Sr. two months earlier, in February 1959, describes a game board "which may be played, with high interest, vexation and aggravation by two, three or four persons" but does not provide specific gameplay instructions for the cross-shaped ...

  5. Malefiz - Wikipedia

    en.wikipedia.org/wiki/Malefiz

    Malefiz requires the following items: 1 gameboard; 20 pawns (5 in each of 4 player colours) 11 barricade pieces; 1 6-sided die; At the outset, each player's pawns are placed in their respective five-space houses, typically located along the bottom of the board.

  6. Mia (game) - Wikipedia

    en.wikipedia.org/wiki/Mia_(game)

    In this case, the probability to beat the 11-pip and 10-pip scores are the same as 65 and 64, respectively, as they have 2 ways to form each since the double-5 is scored separately and not counted, followed by 9-pip (4 ways to form, 33.3% to beat), 8-pip (4 ways to form as double-4 is not counted, 44.4% to beat), 7-pip (6 ways to form, 55.6% to ...

  7. Coppit - Wikipedia

    en.wikipedia.org/wiki/Coppit

    Coppit is a running-fight board game created in 1927 by Otto Maier Verlag [1] which was originally called in German: Fang den Hut (or Capture The Hat in English). It was renamed and has been re-released several times, most notably by the Spear's Games company in 1964.

  8. Zheng Shangyou - Wikipedia

    en.wikipedia.org/wiki/Zheng_Shangyou

    Straight: Any five or more cards in a row. And it is connected form A2345 to 10JQKA, A2345 is the highest straight, 23456 is the second highest straight, 10JQKA is the third highest straight, 34567 is the lowest straight. The number of cards should match the current trick, i.e. one cannot play 3-4-5-6-7-8 to beat 3-4-5-6-7.

  9. Terrace (board game) - Wikipedia

    en.wikipedia.org/wiki/Terrace_(board_game)

    The game board for Terrace has either 64 or 36 squares of uniform color, arranged in L-shaped levels ("terraces") that rise stepwise from the board's lowest points in two diagonally opposite corners to its highest points in the other two corners. All pieces are shaped alike and move according to the same rules, but they are of four different ...