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  2. Three utilities problem - Wikipedia

    en.wikipedia.org/wiki/Three_utilities_problem

    There is even enough additional freedom on the torus to solve a version of the puzzle with four houses and four utilities. [21] [5] Similarly, if the three utilities puzzle is presented on a sheet of a transparent material, it may be solved after twisting and gluing the sheet to form a Möbius strip. [22]

  3. Tower of Hanoi - Wikipedia

    en.wikipedia.org/wiki/Tower_of_Hanoi

    Disks 2 and 1 are also 0, so they are stacked on top of disk 3 (9>3>2>1). The source and destination pegs for the mth move (excluding move 0) can be found elegantly from the binary representation of m using bitwise operations. To use the syntax of the C programming language, move m is: from peg(m & m - 1) % 3 to peg ((m | m - 1) + 1) % 3.

  4. God's algorithm - Wikipedia

    en.wikipedia.org/wiki/God's_algorithm

    A solution is optimal if the sequence of moves is as short as possible. The highest value of this, among all initial configurations, is known as God's number, [3] or, more formally, the minimax value. [4] God's algorithm, then, for a given puzzle, is an algorithm that solves the puzzle and produces only optimal solutions.

  5. Water pouring puzzle - Wikipedia

    en.wikipedia.org/wiki/Water_pouring_puzzle

    From the point [4,4,0], there are only two reversible actions: transferring 3 liters from the 8 liter jug to the empty 3 liter jug [1,4,3], and transferring 3 liters from the 5 liter jug to the empty 3 liter jug [4,1,3]. Therefore, there are only two solutions to this problem:

  6. Magnetic Tower of Hanoi - Wikipedia

    en.wikipedia.org/wiki/Magnetic_Tower_of_Hanoi

    As just shown, it is natural to try to use the n = 2 solution to solve parts of the n = 3 puzzle in a recursive manner, as typically used for solving the classical ToH puzzle. However, in contrast to the classical ToH, here the n = 2 solution cannot be blindly applied due to the coloring of the posts and disks.

  7. Dino Cube - Wikipedia

    en.wikipedia.org/wiki/Dino_Cube

    This number is low compared to the number of combinations of the Rubik's Cube (which has over 4.3×10 19 combinations) but still larger than many other puzzles in the Rubik's Cube family, notably the Pocket Cube (over 3.6 million combinations) and the Pyraminx (just over 930 thousand combinations, excluding rotations of the trivial tips).

  8. Wason selection task - Wikipedia

    en.wikipedia.org/wiki/Wason_selection_task

    The Wason selection task (or four-card problem) is a logic puzzle devised by Peter Cathcart Wason in 1966. [1] [2] [3] It is one of the most famous tasks in the study of deductive reasoning. [4] An example of the puzzle is: You are shown a set of four cards placed on a table, each of which has a number on one side and a color on the other.

  9. Survo puzzle - Wikipedia

    en.wikipedia.org/wiki/Survo_Puzzle

    However, numbers used in the solution are not restricted to 1, 2, ..., 9 and the size of puzzle grid is typically very small. Solving Survo puzzles is also related to making of magic squares. [3] The degree of difficulty in solving Survo puzzles is strongly varying. Easy puzzles, meant for school children, are pure exercises in addition and ...