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Autoduel is a role-playing video game published by Origin Systems for the Atari 8-bit computers, Commodore 64, Apple II, and IBM PC compatibles in 1985. It was released in 1987 for the Atari ST and in 1988 for the Amiga and Macintosh .
The short story is the primary inspiration for Car Wars. Autoduel (1985) - A video game inspired by Car Wars; Battlecars (1983) – A Games Workshop, Mad Max–inspired road combat game using 1:60 scale miniature cars Dark Future (1988) – A revised and expanded version of Battlecars, also by Games Workshop
Steve Jackson Games published seven AADA Road Atlases for use with GURPS Autoduel and Car Wars between 1987 and 1989. [1]: 107 The entries in this series included: [2] The AADA Road Atlas and Survival Guide Volume One: The East Coast (1987) The AADA Road Atlas and Survival Guide Volume Two: The West Coast (1987)
Autoduel Quarterly was a magazine that included supplementary material meant to be used with the game Car Wars. [1] Steve Jackson Games moved the material for Car Wars from The Space Gamer to Autoduel Quarterly beginning in 1983; the editor for the new magazine was Car Wars line editor Scott Haring.
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Car Warriors is an American science fiction four-issue comic book series published in 1991 by Marvel's imprint Epic Comics. It was followed by a three-volume series of novels set in the same world but featuring different characters. The series was conceived by Steve Jackson and Sharleen Lambard of Steve Jackson Games based on the board game Car ...
Sheeley commented that "As a whole, the Armadillo Autoduel Arena is an unusual place to duel, due to interrupted line-of-sight and the necessary gambit of screaming around the central bunker at high speed to see anybody. I find it a welcome break from road dueling. A must for Car Wars fans." [1]
Autoduel Champions is a supplement which adapts the Car Wars rules to the Champions and Espionage! role-playing games, adding superheroes to Car Wars using modified Champions skills, and presents aerial combat rules for helicopters. [1]