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  2. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    A basic 3D rotation (also called elemental rotation) is a rotation about one of the axes of a coordinate system. The following three basic rotation matrices rotate vectors by an angle θ about the x-, y-, or z-axis, in three dimensions, using the right-hand rule—which codifies their alternating signs.

  3. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    In the theory of three-dimensional rotation, Rodrigues' rotation formula, named after Olinde Rodrigues, is an efficient algorithm for rotating a vector in space, given an axis and angle of rotation. By extension, this can be used to transform all three basis vectors to compute a rotation matrix in SO(3) , the group of all rotation matrices ...

  4. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    Rotation formalisms are focused on proper (orientation-preserving) motions of the Euclidean space with one fixed point, that a rotation refers to.Although physical motions with a fixed point are an important case (such as ones described in the center-of-mass frame, or motions of a joint), this approach creates a knowledge about all motions.

  5. Geometry processing - Wikipedia

    en.wikipedia.org/wiki/Geometry_processing

    Polygon Mesh Processing by Mario Botsch et al. is a textbook on the topic of Geometry Processing. [1]Geometry processing is an area of research that uses concepts from applied mathematics, computer science and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation and transmission of complex 3D models.

  6. Binary space partitioning - Wikipedia

    en.wikipedia.org/wiki/Binary_space_partitioning

    Again using the example of rendering double-sided polygons using the painter's algorithm, to draw a polygon P correctly requires that all polygons behind the plane P lies in must be drawn first, then polygon P, then finally the polygons in front of P. If this drawing order is satisfied for all polygons in a scene, then the entire scene renders ...

  7. Plane-based geometric algebra - Wikipedia

    en.wikipedia.org/wiki/Plane-based_geometric_algebra

    All transformations in 3D euclidean plane-based geometric algebra preserve distances, but reflections, rotoreflections, and transflections do not preserve handedness. Rotations and translations do preserve handedness, which in 3D Plane-based GA implies that they can be written as a composition of an even number of reflections.

  8. 3D rotation group - Wikipedia

    en.wikipedia.org/wiki/3D_rotation_group

    Rotations are not commutative (for example, rotating R 90° in the x-y plane followed by S 90° in the y-z plane is not the same as S followed by R), making the 3D rotation group a nonabelian group. Moreover, the rotation group has a natural structure as a manifold for which the group operations are smoothly differentiable, so it is in fact a ...

  9. Axis–angle representation - Wikipedia

    en.wikipedia.org/wiki/Axis–angle_representation

    The angle θ and axis unit vector e define a rotation, concisely represented by the rotation vector θe.. In mathematics, the axis–angle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of the ...