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The FreeSpace 2 Source Code Project is the project of a group of programmers maintaining and enhancing the game engine for the space combat simulator FreeSpace 2, developed by Volition. The source code was released in 2002, and is used by several projects. Most prominent among these are games based on the Babylon 5 and 2004 Battlestar Galactica ...
2004 (free release) Windows: Darkstar engine Proprietary license Futuristic team based combat, released for free to promote Tribes: Vengeance. Multiplayer only. The DinoHunters: Kuma Games: 2006-04-24 Windows: Source engine: Proprietary license Also a machinima series. Single/Multiplayer. Tremulous: Dark Legion Development 2006-03-31 2009-12-04 ...
Skifree, a game for early versions of Microsoft Windows. Soldat, a 2D, fast-paced, action multi-player shooting game with many different game modes and weapon choices. Space Combat, a 3D space simulator. Space Funeral, a horror and RPG parody game. Space Tanks, a 2D/3D gravity game. StepMania, a rhythm based game with online capability.
Defold is a cross-platform, free, and source-available game engine developed by King, and later the Defold Foundation. [4] [5] [3] [6] It is used to create mostly two-dimensional (2D) games, [7] but is fully capable of three-dimensional (3D) as well.
Plans have been made to start opening them in a way that allows the community to develop special content for the game, with ship engine effects being made available to users who have purchased the game. [9] On May 27, 2019, the Steam store page for SpaceEngine was made public in preparation for the release of the first paid version, 0.990 beta ...
Pioneer is a free and open source space trading and combat simulator video game inspired by the commercial proprietary Frontier: Elite 2. [ 5 ] [ 6 ] It is available for Linux , and Microsoft Windows .
The free edition and Extra edition don't support shaders. The engine supports high resolutions, terrain rendering, pre-rendered shadow maps and dynamic stencil shadows (single dynamic shadows for models). The 2D system (GUI system) of the A8 Engine is not very powerful (see scripting section), but replaceable using the 3D system if needed.
The game was primarily inspired by the feel of Minecraft and various space themed TV shows. Promesberger had been developing the engine behind StarMade for almost a decade. In mid 2012, Kevin "Beetlebear" Collins joined StarMade and helped redesign the textures of the game, until he later decided to leave development on September 15, 2013, due ...